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Tablets in use at the table

You misunderstood my perspective, jlong. I didn't recommend scaling the entire application, but rather the background, essentially increasing just the window. Hero Lab already does this from a windowed view to the fullscreen view. You can simply fit in a bit more text in fullscreen. Neither the texts or the images scale from one to the other, so I don't see why you'd expect (or think it'd be a good idea) for it to do so on a tablet. It seems like you're just creating problems where there aren't any. And yes, it really is that easy.

Perhaps it is on an Android.... and perhaps Ipads are just that much harder to develop for?
 
Perhaps it is on an Android.... and perhaps Ipads are just that much harder to develop for?

That could very well be the case, but the debate was for an Android app. And these days, code logic and functional interfaces for apps as well as desktops are things that are taught in a first semester programming class. My point was that professional programmers shouldn't have any problem making it work, and I just don't see it being an issue. :p
 
I didn't say it wasn't possible, just additional work in providing screen support for the other sizes possible. If you toss phones in too it becomes an even bigger nightmare. Compare this to the iPad and you get something completely different. All iPads are the same screen size, only different resolutions are possible for the retina is play. Nothing that HL or even AB would need to be concerned with, and to add iPhone/iPod support there is even a standard for it as well. Just makes it easier to support is my point.

See here is the problem with a thread like this and it breaks down in to a war type of feeling between the two OS's. Android and iOS. Both are good and while I have an Android, I have to say I am not a fan of the iOS. While that may be the case I have nothing against iOS users in and of themselves but lets not degrade it by saying things like above.

If you are a programer that is one thing but being one myself the resolution size is nominal between the tablets in Android and quite an easy fix. iOS has a standard this is true but please do not give me the tripe about it that just because it is "easier" that iPad is by default then ipso facto (implied by yourself) better then.

I use a ICS ANdroid tablet myself and at my local event and among friends and the like. I have seen well over 20 tablets being used. Among them I have seen two of them bring iPads both the 1-2. The rest were android tablets. All of them at least 10inch tablets.

So: 2 iPads
:18 Android
 
And I again never said it wasn't something that can be done, or even that is shoudl or shoudln't be done. I simply was pointing out that iOS woudl be easier. Given a standard OS that all devices support and a single Resolution of control makes for an easier programming enviornment.

As for your comment about being a programmer. I am. I also have owned my share of both Android and iOS devices and seen the development of apps progress on both. It is my experience that the apps develop faster on the iOS platform due to the less random nature of the devices in us. This is of course compared to Android when I was using it which was back in 1.5, 2.1, 2.2 and 2.3 Android, which I admit may be significantly different today. Having stepped away from that platform since 2.3 I cannot speak to its true level of support today or the ease of development on taht platform now. Only what it use to be, which was not easy.
 
Would an Android version of Hero Lab be able to work on one out-of-the-box, or would they need to make changes to accommodate Amazon? I assume they would need to submit it separately to the Kindle App Store, but can any Android developer just do that, or are there things that need to be changed before doing so?

Code to the SDK not to a specific device.

I would love to see apps for both ios and android personally.
 
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Code to the SKD not to a specific device.

I would love to see apps for both ios and android personally.

I imagine you mean SDK.

Ive read that android isnt that simple. That to some degree the different devices have issues. I dont know if this is true or not, I havent looked into the SDK for android yet.

The only thing that makes iOS bad is the language of choice. Objective C is a real pain.

As a software developer myself, it makes perfect sense that they are trying to figure out there userbase and what makes the most sense to work on.
 
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Why not just remove the summary windows to trim it down, then add a "summary" tab to quickly show it when necessary? Surely you could fit the active tab onto the screen. On my Windows Vista computer screen, I currently measure it as about 530x440 pixels when I shrink the window as much as I can. My Android smartphone (Samsung Infuse 4G) has a display of 480x800 pixels. So, if I turn it sideways (as I must do for many applications, including the infamous "Angry Birds"), it shouldn't be so inconceivable. Granted, those 480x800 pixels are much smaller than they are on my computer screen, but I do tend to hold it closer to my face, anyway. (Reading my computer screen from a foot away, on the other hand, is annoying and makes my neck and back hurt.)

That said, I'd like very much to be able to take some form of Hero Lab with me on the road. It wouldn't even have to be a "game table assistant" version, just something to let me mess with characters and prepare for an upcoming session while waiting in line at Wal-mart or the doctor's office or whatever. Anything you guys could offer would be far superior to Angry Birds...
 
I just joined the smartphone crowd myself with an Android phone (an HTC Wildfire S specifically), and when I get a tablet, I'm planning on getting an Android powered one.
 
I imagine you mean SDK.

Ive read that android isnt that simple. That to some degree the different devices have issues. I dont know if this is true or not, I havent looked into the SDK for android yet.

The only thing that makes iOS bad is the language of choice. Objective C is a real pain.

As a software developer myself, it makes perfect sense that they are trying to figure out there userbase and what makes the most sense to work on.

Err. yea SDK.

Android development can be a pita at times but really it is simple as long as you have an idea of what you want before you start. The biggest thing is stick to the API, sure you can reinvent the wheel but why bother when you can use the one that already exists and you can customize it if you want.
 
Hi all, I have an iPad (the new one :-)...

and my wife has an iPad 2 (the old one ;-)

So I'd vote for the iPad, but it might be worth using one of those tools that let you develop once and deploy on any device, they also take away the need for specific knowledge of programming for a tablet.

If you're interested I can recommend one... PM me.
 
Err. yea SDK.

Android development can be a pita at times but really it is simple as long as you have an idea of what you want before you start. The biggest thing is stick to the API, sure you can reinvent the wheel but why bother when you can use the one that already exists and you can customize it if you want.

Some Mobile Designer tools let you program for any mobile device (Android, iOS, Windows Mobile, etc...) using one java source code base. The tool then cross compiles to Objective C or whatever is needed for the specific device.
 
I personally would vote for an iPad version of Hero Lab as well. Currently in our group we have 4 iPads, and 1 Acer Android device. The sooner the app can come out the better as far as I am concerned!
 
In the 3 games I run a week, one of which is an organized event where on average there are 24+ people there a week. There are about 15 total people that use android devices ALONG with their Laptops with Hero Labs. 1 that uses iPad and even he wishes he had an Android device. The earliest it comes out the better.. I can hardly wait for it to arrive on Android :D
 
In my group, we have 4 Hero Lab on PC (laptop) users and 2 iPad users. 2 of the laptop users (including me) are ready to purchase an iPad the moment Hero Lab is available on the device.
 
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