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Swimming Slower?

rashidali

Well-known member
I'm trying to make a template for something that has a slower swim speed than it would normally have.

For example a water elemental would have a swim speed of 30 instead of 90. I've look around in the forums to find something similar to this, but I can't seem to find anything. Everything I've found only adds to the swim speed. I've gotten it to adjust from 90 to 120, but when I try to reduce it, it goes back to 90 but not any lower.

Help?
 
Their is an adjustment that changes Swim speeds. Does that one also only Add not Subtract? Only thing I can think off of the top of my head.
 
You shouldn't have to do a full re-write.

The issue could be that when the xSwim ability was bootstrapped with a hard-coded Value.90 set. So you may need to delete the Value.90 from the xSwim thing to get back control of being able to up/down the swim speed.

My PFRPG_Adjustments.user file does pretty much the same thing to take full control of the different Damage Reductions that can have a Value.? tag set during the bootstrap of races.

So maybe worth looking at how I did that adjustment and do the same then for swim speed.

Sorry I didn't think of this before....
 
You shouldn't have to do a full re-write.

The issue could be that when the xSwim ability was bootstrapped with a hard-coded Value.90 set. So you may need to delete the Value.90 from the xSwim thing to get back control of being able to up/down the swim speed.

My PFRPG_Adjustments.user file does pretty much the same thing to take full control of the different Damage Reductions that can have a Value.? tag set during the bootstrap of races.

So maybe worth looking at how I did that adjustment and do the same then for swim speed.

Sorry I didn't think of this before....


Can anyone point me to one example of adding for example the pS2wFire to a weapon so I can add (and see) +1d6 fire damage?

I see lots of talk, but no examples of bootstrapping this on to a weapon.

Many many thanks!
 
And just after I find it, its added not on the back end, but on the front end as an adjustment. Lack of program understanding I guess.

That said, I made a new adjustment modeled after the fire for vicious 2d6. It adds it to the description of the weapon.
 
And just after I find it, its added not on the back end, but on the front end as an adjustment. Lack of program understanding I guess.

That said, I made a new adjustment modeled after the fire for vicious 2d6. It adds it to the description of the weapon.
Nice glade it helped. :)

I have more adjustments that I plan to add and I will add in for one for Vicious and one for BANE weapons also. I also have one I created that I think could be handy and its called the "DM Sheet" adjustment.

It makes EVERYTHING on your character actually have its text description print out. This way when sending a DM a new character sheet he will be able to see all the abilities on the character sheet that are causing values to go up or down. Especially true of class and racial abilities that affect skills.
 
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