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SV: SV: SV: SV: Tyranid Monstrosities

  • Thread starter Thread starter np at tagarno.dk
  • Start date Start date
One fine day in the middle of the night, TAGARNO A/S - Niels Peter Gibe
<np@tagarno.dk> got up to write:

>>A Spinefist being Ranged and Massive counts as two slots. Therefore, you
>>now have 3 "slots" worth of weapons. Can you see the problem with this? :)
>
>Why does a Ranged and Massive <shooty weapon> counts as two slots?

Because it says so in the rules :)

>I am
>currently at work, so I don't have WD255 with me, but I don't remember anything
>in the article saying, that you can't combine the ranged and massive features
>with a <shooty weapon>. Following your logic, a massive spinefist is two slots
>in it self.

No, just a Ranged Massive spinefist. I don't have the White Dwarf here,
but IIRC:

For a normal creature, if you take Ranged and Massive on a weapon, it
counts as two weapons.
For a creature with Mass Points, if you take Cluster and Spasm on a
weapon, it counts as two weapons.

IIRC, it's on the fourth page of the article, on the same page as the
descriptions of Wrecker, Tunneller, etc., about half way down the first
column.

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