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SV: SV: SV: Looking for new Tyranids codex for Army builde

  • Thread starter Thread starter np at tagarno.dk
  • Start date Start date
At 13:37 14/02/2001 +0100, you wrote:

> > > My oppinion on the matter is clear: A monsterous creature may always
> > > choose to leave a unit it has joined (like Independant chars') EXCEPT:
> > > when the creature started the game with an attached bodyguard brood
> (read:
> > > the Hive Tyrant with Guards) in which case they are bound together as a
> > > unit for the duration of the game.
>
> > In what rules do you base *this*?
>
>I compare with the rules other retinue enabled HQ-units (Dark Eldar, Ork
>etc) and the add/modify with the special Tyranids Monsterous special
>rules. What else is there to do?
>
>
> > To be pedantic, the codex says only that the Hive Tyrant attaches a
> unit of
> > Tyrant Guard. It doesn't say whether he has to be with them all game. I
> > can't even find anything in the 40k rule book to suggest this.
>
>Again: Other troops with bodyguards can't leve their bodyguard. If you
>want to be REALLY pedantic, the rules doesn't allow a monsterous creature
>to leave a unit, once it has joined it.

Looks that way, yep. But would you say that if a Carnifex joined a brood of
Tyranid Warriors that his wounds could be counted towards giving them
mutations?

>An independant character may leave a unit it has joined - it is
>specifically statet that way - but no such thing is said about a
>monsterous creature.
>Now: As said I do belive that a Monsterous creature that joins a unit,
>e.g. a carnifex joins some warriors, but a bodyguard may not - Use common
>sense here: Why have a bodyguard if it isn't near you?

If I personally had a bodyguard (let's say, for example, that GW had
dispatched a Navy SEAL team to hunt me down for persistently taunting them)
and I felt they could be more useful on the front lines while I cowered at
the back, then by all means I'd send them to the front, as long as I was
confident of my safety...

>I do play Monsterous creatures as though they are independent characters,
>except for the specific modifications, as I think (subjective) this is
>what the designers what.
>
> > On another note, the Roolzboyz are claiming that Genofixed Species can't
> > have mutants. Hopefully this will be confirmed in some future White Dwarf,
> > and make this a moot point :)
>
> And didn't Tim say that ANY unit may include mutants (within
> model/wound count restrictions).

This would be Tyranid Tim? Where can I find his comments?

>Sorry to say this, but even though the roolzboyz are sometimes the
>nearest you can get an official answer, I have seen so many wrong, fast
>answers from their side, that I don't really give them any credit.

Exactly. I've been arguing this point with someone else today :)

>BTW: Colen: You haven't given the Hive Tyrant Genus (MHive) creatures the
>same options as you have given a standard Hive Tyrant, specifically: you
>don't let a MHive creature take a bodyguard (I do, but that's because I
>changed my version of the AD data file). Is this because you don't
>consider a MHive being a HT?

It's because it doesn't say "Can take a bodyguard" in the mutant hive
tyrant section...

>In that case would you comment on why you let a MHive take psychic powers,
>as the MHive description says that it is the HT's that may take such.

Irrelevant, the section is titled "Hive Tyrant Biomorphs" - I've just
called it a "Mutant Hive Tyrant" for easy differentiation. Which brings up
the question - are the sections meant to be "overlays" - that is, things
you overlay onto existing units to modify them - or "templates" - that is,
you start from scratch?

>In other words: One could say that in one case you say that a MHive is a
>HT and in the other it isn't.
>- I just think they didn't include the Guard stuff, as the space is to
>limited.
>
>No offence - we just seem to have different oppinions here (also),

Yes. :)


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Pg9 of Eldar Codex "Warlocks... They must EITHER remain in a unit with a
Farseer, OR they may be assigned to join a Wraithguard or Guardian squad as
indicated in the appropraite entires in the army list...."

>....I agree with everything you've said, except for your >interpretation of
>Warlocks. I don't think they can be detatched from >the command squad
>during the game. I think you can just buy them as >either part of a
>command squad or as leaders for particular squad, >but in either case they
>come from the single HQ slot. Much like >buying commissars in the IG or
>Wolf Guard in the SW.
>
>Cheers,
> Phil G.
>
>

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I was not making a judgement either way nor was I suggesting or assuming
anything - I was just listing what was in the text of the codex. Also, I
never said that that are independant characters. According the the codex
"Warlocks are characters, but may not move on their own"
Maybe you should switch to decaf.

>How is that in consistent with what I've said? Wy do you assume that >"may
>be assigned to join", means "may be assigned to join in the >middle of a
>game?" Only independet characters can behave the way >you're suggesting
>(joining different squads during the game) and >Warlock's aren't
>independent characters.
>
>Phil G.
>

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At 16:44 15/02/2001 +0000, you wrote:

<snip>

> Maybe you should switch to decaf.

We'll have no trouble here.

Less of this sort of behaviour, please, it helps nobody.


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