At 13:37 14/02/2001 +0100, you wrote:
> > > My oppinion on the matter is clear: A monsterous creature may always
> > > choose to leave a unit it has joined (like Independant chars') EXCEPT:
> > > when the creature started the game with an attached bodyguard brood
> (read:
> > > the Hive Tyrant with Guards) in which case they are bound together as a
> > > unit for the duration of the game.
>
> > In what rules do you base *this*?
>
>I compare with the rules other retinue enabled HQ-units (Dark Eldar, Ork
>etc) and the add/modify with the special Tyranids Monsterous special
>rules. What else is there to do?
>
>
> > To be pedantic, the codex says only that the Hive Tyrant attaches a
> unit of
> > Tyrant Guard. It doesn't say whether he has to be with them all game. I
> > can't even find anything in the 40k rule book to suggest this.
>
>Again: Other troops with bodyguards can't leve their bodyguard. If you
>want to be REALLY pedantic, the rules doesn't allow a monsterous creature
>to leave a unit, once it has joined it.
Looks that way, yep. But would you say that if a Carnifex joined a brood of
Tyranid Warriors that his wounds could be counted towards giving them
mutations?
>An independant character may leave a unit it has joined - it is
>specifically statet that way - but no such thing is said about a
>monsterous creature.
>Now: As said I do belive that a Monsterous creature that joins a unit,
>e.g. a carnifex joins some warriors, but a bodyguard may not - Use common
>sense here: Why have a bodyguard if it isn't near you?
If I personally had a bodyguard (let's say, for example, that GW had
dispatched a Navy SEAL team to hunt me down for persistently taunting them)
and I felt they could be more useful on the front lines while I cowered at
the back, then by all means I'd send them to the front, as long as I was
confident of my safety...
>I do play Monsterous creatures as though they are independent characters,
>except for the specific modifications, as I think (subjective) this is
>what the designers what.
>
> > On another note, the Roolzboyz are claiming that Genofixed Species can't
> > have mutants. Hopefully this will be confirmed in some future White Dwarf,
> > and make this a moot point

>
> And didn't Tim say that ANY unit may include mutants (within
> model/wound count restrictions).
This would be Tyranid Tim? Where can I find his comments?
>Sorry to say this, but even though the roolzboyz are sometimes the
>nearest you can get an official answer, I have seen so many wrong, fast
>answers from their side, that I don't really give them any credit.
Exactly. I've been arguing this point with someone else today
>BTW: Colen: You haven't given the Hive Tyrant Genus (MHive) creatures the
>same options as you have given a standard Hive Tyrant, specifically: you
>don't let a MHive creature take a bodyguard (I do, but that's because I
>changed my version of the AD data file). Is this because you don't
>consider a MHive being a HT?
It's because it doesn't say "Can take a bodyguard" in the mutant hive
tyrant section...
>In that case would you comment on why you let a MHive take psychic powers,
>as the MHive description says that it is the HT's that may take such.
Irrelevant, the section is titled "Hive Tyrant Biomorphs" - I've just
called it a "Mutant Hive Tyrant" for easy differentiation. Which brings up
the question - are the sections meant to be "overlays" - that is, things
you overlay onto existing units to modify them - or "templates" - that is,
you start from scratch?
>In other words: One could say that in one case you say that a MHive is a
>HT and in the other it isn't.
>- I just think they didn't include the Guard stuff, as the space is to
>limited.
>
>No offence - we just seem to have different oppinions here (also),
Yes.
--
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