Hero Lab calculates a lot of things that makes our gaming a lot easier. But I don't understand why it won't make GMs gaming easier. The Tactical Console is great for remembering the order of initiative, who's actually in the battle and who's not, damage and healing, circumstances and combat actions and conditions. It even knows what round the battle is in. But it drops the ball on the duration of conditions. With all that Hero Lab does it won't turn off a condition when it expires or at the very least alert me that a condition has expired. With everything a GM has to maintain being able to have conditions automated like everything else in the program would be so helpful to a busy GM.
Another condition that would be helpful to include and also be automated is bleed. I actually had a player accuse me of being too lazy to activate bleed condition during combat. I nearly leaped across the table to choke him as I explained to him that it's not a feature of the program. But I'm also fine with telling him every time he causes that condition it's up to him to remind me on his round. However, having the other conditions automated would be a huge help.
Thanks.
Ruhar
Another condition that would be helpful to include and also be automated is bleed. I actually had a player accuse me of being too lazy to activate bleed condition during combat. I nearly leaped across the table to choke him as I explained to him that it's not a feature of the program. But I'm also fine with telling him every time he causes that condition it's up to him to remind me on his round. However, having the other conditions automated would be a huge help.
Thanks.
Ruhar