Benefit: You gain a +1 trait bonus to one kind of saving throw,
chosen when this trait is selected
i have it to give the choice but wont apply the bonus once selected.
looking at the traits that let the player pick a skill its something similar to this:
in the evail script...
#applybonus[BonTrait,hero.childfound[svFort],1]
#applybonus[BonTrait,hero.childfound[svRef],1]
#applybonus[BonTrait,hero.childfound[svWill],1]
perform field[usrChosen1].chosen.assign[Helper.ClassSkill]
then in the custom expression field...
thingid.svFort|thingid.svRef|thingid.svWill
any help would be appreciated...
chosen when this trait is selected
i have it to give the choice but wont apply the bonus once selected.
looking at the traits that let the player pick a skill its something similar to this:
in the evail script...
#applybonus[BonTrait,hero.childfound[svFort],1]
#applybonus[BonTrait,hero.childfound[svRef],1]
#applybonus[BonTrait,hero.childfound[svWill],1]
perform field[usrChosen1].chosen.assign[Helper.ClassSkill]
then in the custom expression field...
thingid.svFort|thingid.svRef|thingid.svWill
any help would be appreciated...