I was trying to work out how to make use of the story board yesterday, it is one of the areas I'm still struggling to work out what it gives me.
Anyway I thought I could map out at a high level all the stuff going on, and there are several parallel plots going on. The players may come across some, others they may not, but many of them interrelate to each other.
So what I wanted was 3 plot point coming off the start point representing 3 things that will be going on in parallel for at least part of the time. I found as I started adding more plot points under these first 3 that the layout kept changing in such a way that I lost any easily recognizable indication of what time line they were each following.
What I would like is some way of dating, or otherwise ordering within time, plot points so that the UI will layout the different plot streams in a way that you can get a good idea of what is happening at the same time as something else.
Failing that another way would be to somehow integrate the timeline with story board. So that I create each parallel plot separately, but time stamping key parts and then being able to see in an enhanced timeline the 3 threads in parallel. At the moment I could time stamp event topics, but they would just munge together in the timeline making it a bit hard to see the different threads whilst at the same time seeing how they relate in time.
As an example: start date-time is the same for all 3 plots.
Plot 1. 2 small people break off from the group and head off to destroy the big magic artifact.
Plot 2. 2 other small people are taken prisoner by bad guys and taken back to the BigBad.
Plot 3. The group wizard, assumed dead, is not and is on his way back via a different route.
Plot 4. The BigBad is assembling his armies for an assault on the good guys.
Plot 5. The BigBad's ally is assembling his armies for an assault on the good guys allies.
The rest of the group (the PCs) bury a comrade and then have to decide what to do. Do they go after the 2 small people with the magic item, the captured friends, or do something else to help the good guys.
If I can see at a glance all the major events that each plot will throw up AND side by side to each other time wise then I can better handle what is happening no matter which way the rest of the group decide to do. Make sure they hear the appropriate rumors of other strands of the story etc.
Anyway I thought I could map out at a high level all the stuff going on, and there are several parallel plots going on. The players may come across some, others they may not, but many of them interrelate to each other.
So what I wanted was 3 plot point coming off the start point representing 3 things that will be going on in parallel for at least part of the time. I found as I started adding more plot points under these first 3 that the layout kept changing in such a way that I lost any easily recognizable indication of what time line they were each following.
What I would like is some way of dating, or otherwise ordering within time, plot points so that the UI will layout the different plot streams in a way that you can get a good idea of what is happening at the same time as something else.
Failing that another way would be to somehow integrate the timeline with story board. So that I create each parallel plot separately, but time stamping key parts and then being able to see in an enhanced timeline the 3 threads in parallel. At the moment I could time stamp event topics, but they would just munge together in the timeline making it a bit hard to see the different threads whilst at the same time seeing how they relate in time.
As an example: start date-time is the same for all 3 plots.
Plot 1. 2 small people break off from the group and head off to destroy the big magic artifact.
Plot 2. 2 other small people are taken prisoner by bad guys and taken back to the BigBad.
Plot 3. The group wizard, assumed dead, is not and is on his way back via a different route.
Plot 4. The BigBad is assembling his armies for an assault on the good guys.
Plot 5. The BigBad's ally is assembling his armies for an assault on the good guys allies.
The rest of the group (the PCs) bury a comrade and then have to decide what to do. Do they go after the 2 small people with the magic item, the captured friends, or do something else to help the good guys.
If I can see at a glance all the major events that each plot will throw up AND side by side to each other time wise then I can better handle what is happening no matter which way the rest of the group decide to do. Make sure they hear the appropriate rumors of other strands of the story etc.