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Starting Space 1889 project

Erich

Well-known member
Hi all,
Since I seem to have some time on my hands between jobs at the moment, I decided to take a small break every day from job searching and finally give this a go.

So far I have managed
  • Finished all of the races (except for a small problem with Lizard Men)
  • Completed all background, combat and leadership edges.
  • Completed 5 of 24 professional edges.
  • Completed Hindrances.
  • Completed all Space 1889 specific Knowledge skills.
  • Started on gear.
  • Added a social status trait.
  • All heroes automatically start with 1/2 Smart die in languages.

I'm really looking forward to getting this data set done and in the hands of the community, but as is apparent if you have been following my posts, I'm really new at this.
So it may take a while.
I'll try and keep things updated.

-Erich
 
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Cool! If you make sure you use some of the standards for these files (create a .1st file, use a unique 2-letter code) then you could always make it available through Lone Wolf, since it's an official PEG setting which they have rights to allow release for setting files. If you want I can let make sure one of the Lone Wolf guys is aware of this so they can set you up as a data file author for the file. I'll be happy to help out if I can, since I've done a few of them as well. You'd also need to have a place where folks could download your file from, but I just use a free account on DropBox for mine and if they do get you set up for the files I can also help out on how to fill out their form to properly recognize a file on DropBox like that.

EDIT: Also, if it helps, one of the things I've taken to doing recently is for weapons which have multiple stats for them, say Spear, which can also be Thrown, or Bayonet which has different stats when fixed to a rifle, and so on, I've taken to creating, for example, a Spear and noting in the description that it can be thrown. Then I create a ranged weapon for a Spear, Thrown, put something in the description like "Stats for a thrown spear", I check the "Hide from User" box, set it to no cost and no weight and I Bootstrap the UniqueID of this new weapon on the regular Spear. That way both items show up in inventory so you can see the stats of the "alternate mode" if you will, of the item without incurring a penalty of having to buy and deal with the weight of the alternate form of the same darned thing you already have in inventory. I think it works fairly well so far.
 
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Well, if I'm going to do this, I may as well do it right :D.
But, I'm not sure what you mean by a .1st file and the unique ID.
And, yeah, may as well let the Lone Wolf guys know I'm working on this.

Thanks
-Erich
 
Have you downloaded any of the other .user files? Especially some of the newer ones, like Noir or Tour of Darkness? If so you may have noticed in your savage directory that not only is there a .user file for the setting but also a .1st file. Just copy one of thoe .1st files and name it the same as your .user file (but with .1st at the end of it). You can then edit the file with any text editor, but I find it most helpful when working with .xml files (which is what these really are) to use an xml editor. Personally I like the free Notepad++ app for that (Google is your friend on finding it.) All you do is change the names for other stuff to the names appropriate for your stuff.

The UniqueID part is that there are lots of settings that use the same name for something but might have slightly different effects for it. So, for example, in Tour of Darkness they use the "Doubting Thomas" Hindrance but it modifies your starting Sanity, so we don't want to just use the standard Hindrance, we'd create a new one specifically for ToD. The original Hindrance has a UniqueID of "hinDoubtTh", so we can't use that one, but in order to help make sure we use really unique one it's a best practice to set up a 2-letter identifier for your setting. For ToD I use "TD" to the UniqueID of my Doubting Thomas hindrance in that setting become "hinTDDoubt". To keep that consistent ALL of my UniqueIDs have TD in the name. So all edges start "edgTD", all Equipment starts "eqTD" and so on. So for Space 1889 you might use SP, Sp, 89 or something like that, so long as it's not something already used by another official .user file (which I think your safe on since I don't think anything uses a code like that.) You might note that I listed both SP and Sp as if they were two different things, which is because as far as the program is concerned they are. A capital letter is not the same thing as a lower case letter as far as the program knows.

Also for your Source ID (and that is something you'll also be setting up with that .1st file and helps keep it consistent) I personally do not use spaces. It may not be a problem, but some programs sometimes have problems with using spaces so I wouldn't set the Source to be "Space 1889" if I were you. I'd suggest using "Space1889" instead, with no space. You may have to go back and fix everything you've already got in there, but it's not too big of a deal to do and if you use a program like Notepad++ to open the .user file instead you can always do a wholescale Search and Replace for some of that stuff to make it easier if you need to (just be sure that if you have the Editor open with your file when that happens that you then reload your data file in the Editor so it will catch the changes, otherwise you'll just overwrite your changes with the file in the Editor the next time you save.)
 
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