• Please note: In an effort to ensure that all of our users feel welcome on our forums, we’ve updated our forum rules. You can review the updated rules here: http://forums.wolflair.com/showthread.php?t=5528.

    If a fellow Community member is not following the forum rules, please report the post by clicking the Report button (the red yield sign on the left) located on every post. This will notify the moderators directly. If you have any questions about these new rules, please contact support@wolflair.com.

    - The Lone Wolf Development Team

Starfinder announced

Paizo posted a link to a good & extensive interview with Starfinder's Creative Director, James Sutter:

http://www.gameinformer.com/b/featu...op-of-the-table-the-starfinder-interview.aspx

It still looks to me like Starfinder's going to be different enough in detail that Hero Lab will need to treat it as a new system, much like the 2nd & 3rd editions of M&M and the 4th & 5th editions of Shadowrun are separate systems (and for that matter, d20 and Pathfinder). The only specific point of compatibility that is ever mentioned is the ability to use Pathfinder Monsters as Starfinder Monsters, and it wouldn't surprise me if that ends up getting done in Hero Lab by an explicit "Import Monster from Pathfinder" function, if it's supported in HL at all. Even the list of Core Classes is different in Starfinder, even if several of them have obvious parallels in Pathfinder.
 
Paizo posted a link to a good & extensive interview with Starfinder's Creative Director, James Sutter:

http://www.gameinformer.com/b/featu...op-of-the-table-the-starfinder-interview.aspx
So I read that the day it came out pretty much. It has no "exact" details on the rule changes. It mentions some "ideas and thoughts" but no hard details.

As I told Colen I understand from a software point of view of why Starfinder as its own game makes sense. So far from the point of view of the Game it does not. Especially if you add in how little support the game system is going to have for DMs. Few to no monsters means Pathfinder monsters are going to get used. What about Unchained Rules for Action Economy or making Mythic Starfinder characters.

I am not one for wanting to 're-invent' software mechanics just because.

My plan as it does seem Starfinder will be its own game system is to start with putting in logic for converting a Pathfinder monster into a Starfinder character. I have several ways to accomplish this goal but don't know the best one until I see the Starfinder rules.

I also plan to input equipment and feats into Pathfinder from Starfinder. Allowing a NPC to be changed over to Starfinder pretty easily. This is going to be important for all those DM's out there to make use of the NPC Codex and all those .stock files in Pathfinder.

Classes for now is last in my list as I am thinking you need the new classes you need ALL New and can just build the NPC in Starfinder.

But this is all theory as no one has still seen the rules that are still in flux and being created. :)
 
That's exactly what I'm trying to counsel here.

All we have right now is pure conjecture. Your arguments are sound. So are mine. Yet they are conflicting, because Paizo has to resolve some major differences between the settings.

Let's wait until we have concrete information to debate this further. Once we have that information, Lone Wolf will choose a path forward (or is that "star" now?) for the data files that makes the most sense based on how Paizo has chosen to actually do things.

So, it's been about 9 months since the Pathfinder announcement. Can the folks from Wolf Lair Give us an idea of the current state of plans for Starfinder support and when it will be available?
 
Looking to budget for this come release day. Can Wolf Lair confirm if they are working with Paizo to have Hero Lab Starfinder release when the books release at GenCon?
 
Here are are my guesses...

1) Starfinder will be a separate game system from Pathfinder.

2) LW is most likely trying very hard to have Starfinder out for GenCon. But they are a small shop with lots of moving parts. So it "could" be after but it makes sense for them to really try for a GenCon release.

3) Hopefully "maybe" the monster conversion rules from Pathfinder to Starfinder will appear in HL Pathfinder game system. Most likely not at GenCon time but soon after. If this is a paid package or free or linked to your Starfinder license is pretty open.
 
I would also like to know if ship design would be included on the initial release and the tactical console available to run ship to ship combat?

Saw the Core Rulebook at uk games expo and they, paizo, confirmed there would be support in Hero Lab, hopefully from launch date. no indication on how it would work.
 
The most code elegant way to do this would be to run Starfinder as it's own game systems but have license purchases made in Pathfinder activate equivalent resources on the Starfinder side and vice versa. And then provide some form of portfolio import feature.

To say that this would be a non-trivial undertaking, however, would be a severe understatement.
 
I would also like to know if ship design would be included on the initial release and the tactical console available to run ship to ship combat?

Saw the Core Rulebook at uk games expo and they, paizo, confirmed there would be support in Hero Lab, hopefully from launch date. no indication on how it would work.

I can confirm/deny absolutely/not-at-all that everything you do/don't wish to be in Starfinder will be supported immediately/never.

;)
 
I almost posted yesterday when this came out.

I see no value in a separate game system. It uses ALL pathfinder rules meaning I can have a normal Half-Orc Wizard in Starfinder. All the same races exist and are usable. Making a separate game system in HL would defeat half the benefit of Starfinder actually as its 100% backwards compatible to Pathfinder rules.

I am pretty excited for this actually especially that the first Starfinder AP will launch next GenCon with the core rule book. :D :)

Late to the show and not caught up yet on this thread, but here goes anyway:

I hope that it does get its own rules block. There are enough differences, just from what I read in the 'The First Contact' primer. Of course, nothing in that first look is guaranteed to be official, but there were enough changes that seemed more like hacks to me.

I feel that it makes sense to make a rules setting specifically for Starfinder that allows Pathfinder content to be imported easily rather than the other way around.

We're intending to support Starfinder, although we weren't at PaizoCon, so we know less than the people there at this point. :)

I came to check the forums specifically hoping that Lone Wolf was looking at Starfinder and I'm glad to hear that they are!
 
Last edited:
Exalted kind of beat them to the punch on this. Shards of the Exalted Dream did a damn good job taking white wolf's games into space. Scarlett Empress as the head of the Galactic Senate with Darth Vader at her side. I couldn't ask for a better sci fi ruleset.
 
Starfinder from Scratch

I have a complete set of the game those far; Core book, AP #1, GM Screen, Pawns etc. Hero Lab will need a whole new system for Starfinder.
 
Yea, I started putting First Contact stuff into my Realm Works campaign already. Really looking forward to some actual Lone Wolf structure files tailored just for Starfinder.
 
So now with Starfinder in hand, it is not 100% backwards compatible. There are many similar mechanics, and the base is still Pathfinder, but there are big differences. HPs are now 3 different tracks (HP, Resolve, and Stamina all of which are derived stats), and AC is now 2 different AC stats (EAC and KAC for energy vs. kinetic attacks). There are other changes more basic to the setting like races, and classes that in no way match to existing race/classes that make me wonder if it is possible to put this under the Pathfinder umbrella as just another supplement.
 
Back
Top