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Spellslinger's.. 'Arcane Gun' feature.

Ualaa

Well-known member
I cannot figure out how to enable the 'Arcane Gun' feature, of the wizard archetype: Spellslinger.

In the Wizard tab, under special abilities, there is a box to check for one gun or not, which presumably means two as that is the other option.

The ability 'Arcane Gun' appears under the Special (summary) tab, and shows that the wizard adds the enhancement bonus of his 'Arcane Gun' to either the ranged touch or saving throw DC of the spell.

There isn't an option under items (Weapons, Magic or Gear) to list a particular gun as the 'Arcane Gun'.
There isn't an option under the In-Play tab, to enable this feature.
Adding a gun (and equipping that gun) does not change the Save DC of any spells.

Is this ability something which we have to manually add/remember?
 
The special ability defaults to two guns so that check box is for when you only want one gun. As can be understood from the "If the spellslinger chooses to have only one arcane gun at a time,..." part.

Other then that I can't seem to find it either so it seems you have to keep track of it (atleast currently) yourself. You could always fill in a bug report if you think it needs to be added or bugged (still file this under a bug report even if you want to request the feature seeing you dont know if it is implemented but something is wrong).

But even if it is added you would need to keep track of it yourself. Cause you could get enhancement bonuses from other areas then just your char sheet. For example getting a cast of Magic Weapon on it.


PS. I havent checked all the adjust options yet. But it might be there is an option to alter the DC of all those type of spells in there. I know there are options for schools and all spells. (Checked the entire list now I cant seem to find a rule specifically for this situation)
 
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