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Spells for new class

Use the "Extend Thing" functionality to add the sClass tags for your new class to the spells you want it to use.
 
In the editor, General Supertab, last subtab (right of procedure).

It allows you to add specific tags to specific things defined in the core of HL program.
 
Say your new class is the Keketeer, and it has a unique ID of cHelpKek. It automatically generates a spell class tag, "sClass.cHelpKek". Since this class is a spellcaster, it will be able to learn/memorize any spell with this sClass tag.

Say you want Hideous Laughter (Unique ID of spHideLau2) to be on the spell list of the Keketeer. Go to the Extend thing tab, and there are 3 boxes. "Thing Unique ID" is the target thing you want to modify, in this case the Hideous Laughter spell. Enter the Unique ID of the spell here. Group ID is the first part of the Tag, the tag group, you want to add to the target thing. Enter sClass here. Tag ID is the specific tag in that group you want to add, this is the second part of the tag, so enter cHelpKek there.

Obviously, change the Tag ID to match your class and adjust your target.
 
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