We figure out a little later with a lot of trial and error more errors than trials. But we got the thing working. This is what we came up with so for. The racial special ability is called "change forms"
We still have a couple of steps to go. Now we are trying to add on the racial hit dice, change the size to large, and give the creature a higher, natural armor class. But one step at a time
Code:
~ Only if checkboxes is checked
if (field[abilActive].value <> 0) then
perform assign[Helper.ChgDisab2]
hero.child[aSTR].field[aPostMod].value += 8
hero.child[aDEX].field[aPostMod].value += 4
hero.child[aINT].field[aPostMod].value += 4
hero.child[aCHA].field[aPostMod].value -= 2
~ Add a +120 foot Enhancement Bonus to our speed
hero.child[Speed].field[tSpeed].value = maximum(hero.child[Speed].field[tSpeed].value, 120)
perform hero.assign[Custom.SjBionoid]
endif
We still have a couple of steps to go. Now we are trying to add on the racial hit dice, change the size to large, and give the creature a higher, natural armor class. But one step at a time
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