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Remember to look carefully among all those archetypes for things that affect your party or the enemies. For example, UM pg. 28 - the Air/Sky/Wind variant channeling gives a bonus to certain skills, and to certain saves under certain circumstances. Or the Triple Time masterpiece on pg. 25, which improves the target's speed.
Ablative Barrier
Resinous Skin
<thing id="pICLSRis" name="Leadership Domain: Inspiring Command" description="As a standard action, you can issue an inspiring command to your allies. The inspiring command affects one ally plus one additional ally for every three cleric levels you possess, who must all be within 30 feet of you. Affected allies gain a +2 insight bonus on attack rolls, AC, combat maneuver defense, and skill checks for 1 round. This is a language-dependant mind-affecting effect." compset="InPlay">
<usesource source="APG"/>
<tag group="Helper" tag="NoIncr"/>
<tag group="Helper" tag="AdjConfer"/>
<eval phase="PreLevel" priority="10000"><![CDATA[ ~ If we're not enabled, get out now
doneif (field[pIsOn].value = 0)
~ +2 insight attacks, AC, CMD, and skill checks
~ Give a Bonus to all weapon attacks
#applybonus[BonInsight,hero.child[Attack],2]
#applybonus[BonInsight, hero.child[ArmorClass], 2]
~ Give bonus to saves
#applybonus[BonMorale, hero.child[svAll], 2]
~ Give bonus to all skills
#applybonus[BonInsight, hero.child[AllSkills], 2]]]></eval>
</thing>