chogenkiboy
Active member
Selecting intelligence bonus languages based on race in the Background tab seems to work fine (including Languages Allowed for a custom race), but when I select Speak Language as a skill, I'm forced to go back to the Background tab and choose from leftover racial bonus languages. Unless I’m mistaken, the skill should enable a character to choose from any allowable campaign language.
Ideally, I think selecting Speak Language should trigger a dialog box to select any campaign language not already known (seems more intuitive than going back to background). However, if the language selection for a Speak Language skill will still be chosen in the Background tab (I realize this might be easier to implement within the existing architecture), the selection list should be any campaign language not already known.
Thanks,
Cho-genki-boy
Ideally, I think selecting Speak Language should trigger a dialog box to select any campaign language not already known (seems more intuitive than going back to background). However, if the language selection for a Speak Language skill will still be chosen in the Background tab (I realize this might be easier to implement within the existing architecture), the selection list should be any campaign language not already known.
Thanks,
Cho-genki-boy