New game system, working from sample game.
Gear, Weapons, Flaws, and others should be 'sorting' in the pop-up for choosers under appropriate separators but no dice. For the life of me I cannot figure out what I am missing.
Will use Flaws as an example.
In the chooser I expect something like this (just a few examples):
- Mental -
Addiction
Obsession
- Physical -
Lame
Mute
etc.
What I see:
- Mental -
- Physical -
Addiction
Obsession
Lame
Mute
etc.
I have managed to find two files I need to edit as well as the file for the flaws. Maybe I am missing one?
control.1st
tags.1st
things_flaws.dat
A flaw from things_flaws.dat:
Again, this is happening on everything: Weapons, Gear, etc.
I am frustrated and stuck, need help
I have also compared this to Savage Worlds (Edges, Gear, etc.) and looking side-by-side in the same files, my syntax looks the same aside from different names. Which is why I am wondering if I am missing one more file somewhere I need to edit?
Cheers,
Gumbytie
Gear, Weapons, Flaws, and others should be 'sorting' in the pop-up for choosers under appropriate separators but no dice. For the life of me I cannot figure out what I am missing.
Will use Flaws as an example.
In the chooser I expect something like this (just a few examples):
- Mental -
Addiction
Obsession
- Physical -
Lame
Mute
etc.
What I see:
- Mental -
- Physical -
Addiction
Obsession
Lame
Mute
etc.
I have managed to find two files I need to edit as well as the file for the flaws. Maybe I am missing one?
control.1st
Code:
<!-- Define a sortset for showing all Flaws by type -->
<sortset
id="Flaw"
name="Flaws By Type and Name">
<sortkey isfield="no" id="FlawType"/>
<sortkey isfield="no" id="_Name_"/>
</sortset>
tags.1st
Code:
<!-- FlawType group - type of a flaw
-->
<group
id="FlawType"
dynamic="yes">
<value id="Custom" name=" Custom"/>
<value id="Physical"/>
<value id="Mental"/>
<value id="Social"/>
<value id="Misc" name="Miscellaneous"/>
</group>
things_flaws.dat
Code:
<!-- Separator Flaws -->
<thing
id="flSepPhys"
name="– Physical –"
compset="Flaw"
isshowonly="yes"
description="">
<tag group="FlawType" tag="Physical"/>
</thing>
<thing
id="flSepMent"
name="– Mental –"
compset="Flaw"
isshowonly="yes"
description="">
<tag group="FlawType" tag="Mental"/>
</thing>
A flaw from things_flaws.dat:
Code:
<!-- Blind Flaw -->
<thing
id="flBlind"
name="Blind"
compset="Flaw"
isunique="yes"
description="Automatically fails sight rolls.">
<tag group="FlawType" tag="Physical"/>
</thing>
Again, this is happening on everything: Weapons, Gear, etc.
I am frustrated and stuck, need help

Cheers,
Gumbytie