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Granted.That's piecemeal access
"Often" being the operative word.often without fidelity
Depends upon the audience, but I agree in principle.putting it all back together again entails so much effort that it's just not worth it
Rather, in Realm Works case, that it is easier to use a different method to import or pirate works than using Realm Works secured data as the source.So the objective of security is to make sure that nobody can extract a sufficiently substantive chunk in a cohesive manner that piracy becomes attractive.
I have no idea what you are basing your assumptions on, but they are absolutely WRONG. The entire design of Realm Works is to achieve EXACTLY what you are describing as the objective for every GM.
Prior to the launch of the upcoming Content Market, there has been NO NEED for any security. However, we've got extensive security baked into the product, which will become apparent with all published material that we offer.
A key thing that Realm Works will allow beyond a product like Fantasy Grounds is for users to seamlessly weave separate pieces of published material together into a unified whole. They can integrate content from multiple different publishers (and game systems) together in whatever way they like. They can customize it to their heart's content. They can extend it, strip out portions, change things around, and ultimately weave it in with their own material to yield a campaign world that exactly fits their personal vision. That's the Holy Grail for every GM that I've ever known, and that's what Realm Works is finally turning into reality.
And it will all be TOTALLY SECURE for the publisher.
Please don't spread misinformation like this as assertions of fact. It's a disservice to the entire RPG community to do so. If you think something might be cause for concern, absolutely ask the question so that someone can provide you with the accurate answer. But please get the facts before making assertions. Thanks!![]()
"With the Realm Works Content Market, users will be able to do just that! Find a character, a random monster, a tavern, a city or a whole adventure – then drop it in and go! More importantly, once you’ve dropped ready-made content into your world, you are free to modify it however you choose for your game. Don’t like a name? Change it. Need to replace an NPC with someone important in your existing world? Swap it in. Do a new location need to be properly integrated into your campaign? Revise it and hook it up as you deem appropriate. Never before have GMs been able to seamlessly weave external content into their own worlds like this."
There really isn't an issue. As long as the buyer isn't then redistributing the altered content then he is well within his rights as the purchaser of the content. Every RPG content creator has always produced material knowing that GM's were likely to buy the material and hack it to pieces and use the bits they wanted and change it in all sorts of ways. RW is very much the natural evolution of that.If you manage to convince content creators to put their IP in RW content market, with a permission to alter any of their copy written content to suite the whims of the purchaser; you sir a a saint and worth any homage you receive from it!
WOTC guards their IP with ferocity and are extremely anal retentive about how it is used.
There really isn't an issue. As long as the buyer isn't then redistributing the altered content then he is well within his rights as the purchaser of the content. Every RPG content creator has always produced material knowing that GM's were likely to buy the material and hack it to pieces and use the bits they wanted and change it in all sorts of ways. RW is very much the natural evolution of that.
RW is taking steps to protect content producers IP. That's why when you export material you can password protect it.Possibly, but IP holders general don't give the medium of transmission (Realm Works) a carte blanche license to redistribute their property without protecting it. Not to say that they aren't working out special agreements to do so, it's just not a conventional practice.
As Rob stated earlier, I have -0- knowledge of what agreements LW has obtained to redistribute IP; only mentioned it because it FG went through a lot of work to obtain their licensing for WOTC products and there are lots of stipulations, including not allowing any of the content to be altered in any way.
You wouldn't suggest that people playing 5e using home brew rules are somehow violating WotC's IP would you?
Q: What are the penalties for violating the terms of the License?
A: You are potentially liable to three groups of people, for various types of lawsuits.
First, you could be sued by anyone listed in the COPYRIGHT NOTICE section related to any Open Game Content you copied, modified or distributed. Second, you could be sued by anyone who receives Open Game Content from you and relies on you to ensure that your work conforms to the terms of the License who subsequently discovers problems with the Open Game Content they received from you. Third, you could be sued by someone with a copyright or trademark interest in the work you've distributed, even if you did so while relying on a previous publisher's representation that they had followed the terms of the License.
You could be sued for a copyright infringement, you could be sued for misuse of a trademark, you could be sued for breach of contract, and you could be sued for any number of torts related to those three actions.
If you have concerns about the scope of your liability under the Open Game License, you should consult with your legal counsel.
More importantly, once you’ve dropped ready-made content into your world, you are free to modify it however you choose for your game.
Possibly, but IP holders general don't give the medium of transmission (Realm Works) a carte blanche license to redistribute their property without protecting it. Not to say that they aren't working out special agreements to do so, it's just not a conventional practice.
As Rob stated earlier, I have -0- knowledge of what agreements LW has obtained to redistribute IP; only mentioned it because it FG went through a lot of work to obtain their licensing for WOTC products and there are lots of stipulations, including not allowing any of the content to be altered in any way.
I would really like to run a campaign that is as interlinked as the 3 Pathfinder games I am a part of are. Now what do I mean by that, well in 2 games I play siblings, one game has one sibling, the other their younger brother. In the game I DM it is set a few years later and one of their nephews is in it.
I want to be able to emulate that, if possible.
I want to have it so other DM's that run games that I know and agree to it can input their information for their games also, with appropriate access given to the people that have a 'need to know'.
Specifically I am curious if have Golarion, it will show who is the ruler of Varisia, who rules Cheliax and what not.
Now I do understand that a good portion of that will be purchasable content, BUT is it possible.
I cannot for the life of me imagine a scenario where anyone would need or require more than one RW login.You could be looking at 3 accounts for each DM, each needing a license cost.
I cannot for the life of me imagine a scenario where anyone would need or require more than one RW login.
So GM1 can run a campaign in "MyWorld A" and GM2 can have a campaign in "MyWorld B" ... and even exchange updates to Topics between them.
You know what though... I'm going to think on this further...
How can RW be used in conjunction with the big name VTT's via a network...
Let me ponder on that for a while.