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Some summoner abilities hard coded?

Nanan00

Well-known member
I am trying to code my Summoner Archetype Paracosmist from our suplamental book and I am having an issue with Link (Ex) ie. Eidelon Link ie. cEidLink. When I select it in the remove class special abilities and save and test the build the description of Link goes away in the Special tab but when I give the Eidelon a ring as the summoner already having two equipped it is still showing an error of "Too many rings worn - max 2." I find this odd as the Link stuff should be totally suppressed.



In Eidelon Link in the Eval Script it has the following code, if it is hard coded is it possible to somehow turn this off seeing as we can't seem to ignore Link?

Code:
 ~get all the magic item equipped tags from the hero
      perform hero.pulltags[Hero.Eqp?]

      ~then forward them to the Eidolon
      if (hero.childlives[cEidolon] <> 0) then
        perform hero.childfound[cEidolon].minion.pushtags[Hero.Eqp?]
        endif
 
Last edited:
Fixed for the next release. Can you PM me with the case number for the bug report so I can close it?
 
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