Hey, its me again.
I am trying to add a new skill that adds a synergy bonus to heal checks, but I am running into a snag.
The only way I know to add synergy is to edit the skill it is being assigned to.
In otherwords, I have to add;
if (#skillranks[kKnowAnat] >= 5) then
field[Bonus].value = field[Bonus].value + 2
endif
to the Heal skill.
If I do that, it is just going to erase it next update.
So what I am asking is; How do I create an extension of code that will add the +2 Synergy bonus to heal without having to alter the heal skill?
Also good to know for my Epic project as Epic characters gain even higher synergy bonuses for 25 ranks, 45 ranks, 65 ranks etc that I could therefore add to take those into account!
I am trying to add a new skill that adds a synergy bonus to heal checks, but I am running into a snag.
The only way I know to add synergy is to edit the skill it is being assigned to.
In otherwords, I have to add;
if (#skillranks[kKnowAnat] >= 5) then
field[Bonus].value = field[Bonus].value + 2
endif
to the Heal skill.
If I do that, it is just going to erase it next update.
So what I am asking is; How do I create an extension of code that will add the +2 Synergy bonus to heal without having to alter the heal skill?
Also good to know for my Epic project as Epic characters gain even higher synergy bonuses for 25 ranks, 45 ranks, 65 ranks etc that I could therefore add to take those into account!