• Please note: In an effort to ensure that all of our users feel welcome on our forums, we’ve updated our forum rules. You can review the updated rules here: http://forums.wolflair.com/showthread.php?t=5528.

    If a fellow Community member is not following the forum rules, please report the post by clicking the Report button (the red yield sign on the left) located on every post. This will notify the moderators directly. If you have any questions about these new rules, please contact support@wolflair.com.

    - The Lone Wolf Development Team

Skill Focus match Domain edge

SeeleyOne

Well-known member
I want to be able to make up an edge that requires a domain, but it will also bootstrap a skill with an appropriate domain.

I am working on an edge-based magic system. I want an edge to be a sort of power class (like Fire). The character would then get a d4 in the Spellcasting:Fire skill. It is possible to do it all manually (pre-determine edges and their associated skill), but I was wondering if it is possible to have a "custom edge" version.

So, to summarize, there are actually two related questions:

First, to bootstrap a skill with a focus that matches the domain of an edge

Second, to bootstrap an edge and skill with the same focus/domain. In this case there are Groups that you can pick that pre-select certain power classes (like a tradition that is always has some Fire magic, for example). In this case I figure that I would bootstrap both an edge and a skill on the same Group entry. This is would probably be easier than the first question.
 
Caped might be able to answer that better, but for 50 Fathoms, which breaks AB: Magic into 4 domains, I ended up making 4 different AB Edges for it. Then adding other Edges which with would start to add in in the other domains if you took them. (Not as ABs, so it allowed you to take them.) That also allowed me to add in code to give modifiers to the Spellcasting skill (which is used for all of the ABs) and modify the spell lists to restrict Powers. It's a lot of work, but seems to work well if you want to take a look at that method.

However, for the first part, as long as you define as Skill to be not-Unique and that requires a doman then when Bootstrapping that skill just add a Field to it with FieldID "domDomain" and give it the text you need in the Value field.

The second question, though... other than what I did for 50 Fathoms I'm not to sure on.
 
Your way works for a specific version of the edge that gives a specific skill for its domain.

I wonder if it is possible to fill out the domain in the edge and have it also fill out the domain for the skill. So when I get the edge, define it as "Fire" (or whatever) it also bootstraps a skill with the "Fire" domain.

Of course if it is not possible I can manually enter in all of the edges with their domains and have them add in the skills.
 
Yet another way that works is to manually enter or copy-paste the entry to match that of the other, but who wants to do that? :)
 
Is this for a published setting or something you're putting together. Because if the latter it sounds a bit... complicated. As in getting outside of the FFF nature of Savage Worlds, IMHO, but I may not understand your concept here all that well. At any rate, I'm not sure if you can copy over a specific domDomain field that has been set for an Edge without looping through it like you do Knowledge skills, finding the one you need and then... nope that wouldn't work because we don't really have a way to Bootstrap from within a script, but if you already Boostrapped it you might be able to set it, but presumably you could have multiples of that Spellcasting skill so then you're back to finding one that doesn't have a domDomain set and then putting it in... Yowsa. I'm not sure I could work that one out at all.
 
It is for my own house rules. Basically I have a Power Class as an edge and it gives all of the powers that fall under a specific trapping. So a Fire mage would get that one minor elemental effect spell as well as all of the other "Fire" effects.

The catch is that each Power Class has its own skill, so you can have Fire at d6 and Healing at d10, or whatever. There is no generic Spellcasting skill.

As things come up in play we can come up with additional powers. The original idea was to figure out how much each Power was worth, but then I realized that (1) it is not FFF to make up a spell in the middle of combat, (2) the powers were not built on such a framework. (3) I might as well be able to use the existing powers. But as the existing powers are not exhaustive, it is likely that at some point we will add more powers to a given Power Class.

What I will do for a group is have it bootstrap a specific Power Class edge and appropriate Skill. Adding more through edges will require you to (gasp) add in the name of each manually.
 
I think I see. Healing, not as in the Healing skill but the Healing Power (rather like for AB: Super Powers), and Fire as in Spellcasting: anything-but-only-if-it-can-be-done-with-a-Fire-trapping? Although if that's the case, what are the other Classes you expect to use? I'm assuming Elementals (Earth, Air, Fire & Water) but are there others? If not then you might consider giving how 50 Fathoms does it a look.
 
There are others, such as Force, Illusion, Mind, Acid, Animals, Body, Cold, Darkness, Light, Healing, Plants. The list goes on, to meet demands of what sort of things a character wants to do.
 
Back
Top