In my house rules I decided to take the same penalty that Ranged Weapons have for low strength and implement them to further penalize melee weapons.
I share it here with others that might also be interested in making low strength penalize the Fighting roll.
Traits 4000
After I made it I looked at how the Ranged Weapons did it and the script was essentially the same.
I share it here with others that might also be interested in making low strength penalize the Fighting roll.
Traits 4000
Code:
~ Find minimum Strength and apply penalty if needed.
foreach pick in hero from WeapMelee
if (#trait[attrStr] < eachpick.field[wpDie].value) then
eachpick.field[wpPenalty].value = #trait[attrStr] - eachpick.field[wpDie].value
endif
nexteach
After I made it I looked at how the Ranged Weapons did it and the script was essentially the same.
