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Shoulder mounted weapon

Got most of it from the simple tab in the editor - the "hands" and than reworked it for my case - go check it out - if you have something to work off of it does become much simpler. LOL I usually only need a push in the right direction with a example of something close and then I can usually figure it out.
 
I'm with you, actually. That's why I started that thread of just example code, and I think we should add this as well. I find it a lot easier if I have examples to work from rather than just some of the explanations off the wiki or the help files. Some of those are useful, but it's the examples I get the most out of.
 
I hate to say it but there isn't any real great example scripts on the wiki that I can find to help me. It just reads like stereo instructions. So I gave up with that. I'm sure it helps some people, But for me it's Greek.
 
Agreed, but it has been helpful for sometimes working out the specifics of why some piece of code might be used in some of the examples we've been looking and and why a different one in another. So working out when something is a "pick" or a "thing" and what's available to use for which is there. The hard part about it, I've found, is that if you use the biggest set of examples on the site, the examples used for the creation of Savage Worlds, it's a little misleading because code that is used for the "Authoring Kit" part of things isn't always usable on the Editor side of things. So it's all a little misleading about what can be done where. Plus some of it is a bit obscure on the definition of things. I think for simplicity sake, for example, they might call stuff "things" or "picks" but understanding that that really means within a specific part of the program is a bit tough.

Or take a look at http://hlkitwiki.wolflair.com/index.php5/Pick_Context. If I've fugured that I've got something in a "Pick Context" that's the quick reference guide to the code I could use. But then look at one of the entries there, say livename then says "(Right, String)" Does that mean the syntax for it should be livename(right, string)? But the example is "Example: result = this.livename" Huh? What the heck should that look like in a Savage Worlds context? Especially since we usually work with it in the exact opposite format, like "if (hero.livename = hinHeroic) then" or something to that effect (and no, I have no clue if that syntax is even remotely correct.

Worse I've been looking at this stuff pretty hard for weeks and I still feel clueless. I'm no programmer, I admit, but I'm no dummy either, and it's still really, really hard to figure it out, IMHO. If they at least had more concrete examples on those pages it might help, for for now the best I can do is muddle through it to see if it helps provide some little bit of insight on some specific thing that I have to search to find in there. Ah well. Enough ranting for me. Thanks for the code! (And if you have more examples that I missed in my code compilation post please do post them there. Just please be sure to explain what it's supposed to do. ;))
 
Well that wiki as far as I can tell has not been update in like forever - there are things that say they will be but some where along the line it has been put on the back burner I think like forever. LOL - I wish they would put more examples of basic script for us non programers to work with. Like I said just from the hands script I was able to get it to work for what I wanted. Examples help a lot when it comes to getting the program to work for what you want it to do. I don't think I would of ever figure the script CapeCrrusader had given me to do the extra damage for the weapon I needed to finish - that was out of this world on how that worked.
 
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