• Please note: In an effort to ensure that all of our users feel welcome on our forums, we’ve updated our forum rules. You can review the updated rules here: http://forums.wolflair.com/showthread.php?t=5528.

    If a fellow Community member is not following the forum rules, please report the post by clicking the Report button (the red yield sign on the left) located on every post. This will notify the moderators directly. If you have any questions about these new rules, please contact support@wolflair.com.

    - The Lone Wolf Development Team

Setting the hit points of a minion

AndrewD2

Well-known member
I've got an archetype that gains "spirits". I was going to create the spirit race and bootstrap it to the archetype using the Hero.FixRace tag. Is there a way to set it's hit points based on the masters? Each spirit should have 1/4 the max hit points of it's master much like a familiar gets half of it's masters hit points?
 
You would have to use the master transition to reach the master's hp. Aaron or Mathias would be better to answer this one though. I think this can be done, it will just take a little scripting.
 
Back
Top