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Setting File Authors, please take note...

Actually, Colen showed me a really slick way of doing it with a single line at the start, no endif line needed:

Code:
doneif (field[abilActive].value = 0)

That's why's he's the head engineer...
 
So, this is going to be a strange question: does the Editor just automatically sort edges with bootstrapped weapons and armor into that category? I was going ahead and updating a copy of my .user file in prep for the changeovers, and I realized I have no idea how it knows to put them there.

Or is this one of those things I'm overthinking, and it'll address itself when the special edge category goes away?
 
I'm not sure I understand the question, Paragon. What category? There's no auto-shuffling of things, though. Or do you mean the EdgeWep compset? In which case, no, CC mentioned in his first post that once the changes are in place we can revert all of the EdgeWep edges back to being just good old Edges. The update has to be done first, though, because if you changed them back now you'd run into errors in your file.
 
I'm not sure I understand the question, Paragon. What category? There's no auto-shuffling of things, though. Or do you mean the EdgeWep compset? In which case, no, CC mentioned in his first post that once the changes are in place we can revert all of the EdgeWep edges back to being just good old Edges. The update has to be done first, though, because if you changed them back now you'd run into errors in your file.

Its the EdgeWep thing; I was going to revert it in a separate file so I didn't have to do it later.

The problem is, looking over at the code, I can't figure out how to revert it; I couldn't even figure out what was telling it to an EdgeWep rather than just an Edge. I'm apparently blind if there's something there.
 
If you look at the xml file (it's not something you see in the Editor, expect that these are in a separate tab) you will find there is a setting for compset="EdgeWep" as opposed to compset="Edge" as is used for standard Edges. If you are looking in the Editor the EdgeWep Edges are the ones on the tab called "Edge With Bootstrapped Weapons/Armor".
 
It was in the xml file where I couldn't find it. I suspect because its on the same line as the thing id rather than on a line of its own.
 
Okay, as my other thread may indicate, I'm now a little confused; wasn't this the update where the old EdgeWep things and the like were no longer supposed to work? As my post in my other thread will indicate, while my updated Broken Earth user file is working, it won't open in the editor, while the old file not only will open, it seems to still work.

Have I misunderstood something here?
 
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