I've been working through the Savage World example and I see that the skeleton game system has advancement lockout.
This forces the user to finish creating the character before applying XP and buying advancements.
My question is - before I get too deeply invested - "Is there a way to expand upon this concept in order to disallow the addition of a new class level until the current one is complete?"
i.e. Spend all skill points, buy all feats, etc from level 1 before being able to add a 2nd level. Rinse, repeat.
This forces the user to finish creating the character before applying XP and buying advancements.
My question is - before I get too deeply invested - "Is there a way to expand upon this concept in order to disallow the addition of a new class level until the current one is complete?"
i.e. Spend all skill points, buy all feats, etc from level 1 before being able to add a 2nd level. Rinse, repeat.