Hi all -
Back from Gamex 2010. Had a blast, but realized that there were several errors with my character. I'm going to attempt to figure that out. Another thread for that.
Back to SoS. I've entered most everything so far - now working on the Ioun Stones, after having found that the Cracked Dusty Rose gives a +1 Initiative, for a +11 bonus.
I'm able to copy the 'core' Ioun stone and modify the eval scripts. The Dusty Rose was easy enough. But the Amber Spindle is a tad more difficult.
The 'core' Amber Spindle grants a +1 bonus to all saves, while the cracked one only provides a +1 to the choice of one save. How do I make this happen? For now, I created three different types of the Cracked Amber Spindle. I have the AS Cracked (Fort), AS Cracked (Ref) and AS Cracked (Will).
For the Crimson Sphere - you only get the +2 bonus when you have two spheres. It seems other than the description, I keep the eval script the same.
But the Dark Blue provides the Alertness Feat. With the cracked version, it only provides a +1 to Perception and Sense Motive. Can I just remove the ~If we don't have the Alertness feat, add our bonuses ....? Or is it a rewrite? What about the Deep Red Cracked that provides a +1 to one Dex based skill?
Thanks for your help. I'll upload this as soon as the rest are done for review, and hopefully fixing if I've gotten something wrong.
Anybody working on Adventurer's Armory? Still need help with the Scizore (copied it with the Klar, but not working correctly).
Be Well. Be Well Entered.
Theocrat Issak
Back from Gamex 2010. Had a blast, but realized that there were several errors with my character. I'm going to attempt to figure that out. Another thread for that.
Back to SoS. I've entered most everything so far - now working on the Ioun Stones, after having found that the Cracked Dusty Rose gives a +1 Initiative, for a +11 bonus.
I'm able to copy the 'core' Ioun stone and modify the eval scripts. The Dusty Rose was easy enough. But the Amber Spindle is a tad more difficult.
The 'core' Amber Spindle grants a +1 bonus to all saves, while the cracked one only provides a +1 to the choice of one save. How do I make this happen? For now, I created three different types of the Cracked Amber Spindle. I have the AS Cracked (Fort), AS Cracked (Ref) and AS Cracked (Will).
For the Crimson Sphere - you only get the +2 bonus when you have two spheres. It seems other than the description, I keep the eval script the same.
But the Dark Blue provides the Alertness Feat. With the cracked version, it only provides a +1 to Perception and Sense Motive. Can I just remove the ~If we don't have the Alertness feat, add our bonuses ....? Or is it a rewrite? What about the Deep Red Cracked that provides a +1 to one Dex based skill?
Thanks for your help. I'll upload this as soon as the rest are done for review, and hopefully fixing if I've gotten something wrong.
Anybody working on Adventurer's Armory? Still need help with the Scizore (copied it with the Klar, but not working correctly).
Be Well. Be Well Entered.
Theocrat Issak
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