Hi there !
In my game we are using the Sean K Reynolds alternative level advancement instead of the classical xp system. In summary, instead of gaining a level at once, this sytem allows the player to take 4 steps for each level. A) Hit Dice/hit points/base attack bonus, B) saving throws, C) skill points, and D) special (all other class abilities, such as a rogue’s sneak attack, wizard spellcasting, and so on)
thus, a charcater could be Wizard 4D/rogue 2BCD. In this case the caracter can cast a 4d6 fireball as he gained access to the 3rd lvl spell but his caster level is still 4.
What is the best way to mimic this system with hero lab ?
thank you in advance.
In my game we are using the Sean K Reynolds alternative level advancement instead of the classical xp system. In summary, instead of gaining a level at once, this sytem allows the player to take 4 steps for each level. A) Hit Dice/hit points/base attack bonus, B) saving throws, C) skill points, and D) special (all other class abilities, such as a rogue’s sneak attack, wizard spellcasting, and so on)
thus, a charcater could be Wizard 4D/rogue 2BCD. In this case the caracter can cast a 4d6 fireball as he gained access to the 3rd lvl spell but his caster level is still 4.
What is the best way to mimic this system with hero lab ?
thank you in advance.