Hey!
I'm helping our DM in creating item/gear with situational bonuses against certain creature type (this case undead). Bonuses should affect certain skill checks (knowledge religion, sense motive, stealth, perception) as well as attack and damage roll. It should work same as favored enemy for rangers, but without changes into the core classes of PCs.
So far, I understand that this should be accomplished somehow this way:
I've never did eval script before (although have experience with other coding), and I don't have previous knowledge of Hero Lab soul life, so any help is much appreciated!
I'm helping our DM in creating item/gear with situational bonuses against certain creature type (this case undead). Bonuses should affect certain skill checks (knowledge religion, sense motive, stealth, perception) as well as attack and damage roll. It should work same as favored enemy for rangers, but without changes into the core classes of PCs.
So far, I understand that this should be accomplished somehow this way:
Code:
if (field[gIsEquip].value = 1) then
hero.child[wpDmg].field[wpDmgBonus].value += 1
#skillbonus[skReligion] += 2
endif
I've never did eval script before (although have experience with other coding), and I don't have previous knowledge of Hero Lab soul life, so any help is much appreciated!