I understand that one will be able to build the generator for a system not supported by your data files from scratch. And seeing you support very different game systems with the same engine looks promising, indeed.
But how far can I go with home-built game system? What about in-game support? Is it possible, for in-game purposes, to define conditions, flags, whatever, and edit/change them by clicking a button or selecting an item from a list?
As an example, look at the term "encounter" in 4e. As it seems, there will be per-encounter powers and effects. Would it be possible to build a button labelled "End of Encounter" into the interface, clicking on which ends all per-encounter effects and resets the per-encounter powers?
And as another question let's look at a special hit from the 3.5 discussions: :wink: Will it be possible to design one's own character sheet from scratch?
Huldvoll
Baron von Bomberg

But how far can I go with home-built game system? What about in-game support? Is it possible, for in-game purposes, to define conditions, flags, whatever, and edit/change them by clicking a button or selecting an item from a list?
As an example, look at the term "encounter" in 4e. As it seems, there will be per-encounter powers and effects. Would it be possible to build a button labelled "End of Encounter" into the interface, clicking on which ends all per-encounter effects and resets the per-encounter powers?
And as another question let's look at a special hit from the 3.5 discussions: :wink: Will it be possible to design one's own character sheet from scratch?
Huldvoll
Baron von Bomberg