I think Realm Works was, and is still, expected to be an economic driver for the company. Unfortunately their development cycle has taken a LOT longer than was expected to even get them to the point where the marketplace is set up for them. Arguably a Realm Works marketplace could even make Realm Works into a kind of replacement for anyplace selling PDFs because of the potentially added functionality from the product. Since that isn't live yet, though, there is no way to really start generating revenue from the project beyond simple sales right now. Maybe, just maybe, when it does go live and that revenue starts coming in they can possibly look at shuffling a few resources around.
Personally I had high hopes for Realm Works but it's proven to be a lot less useful than I was hoping it would be. Strangely I had started using Fantasy Grounds as a virtual map product for a tabletop display I have and I actually find FG to be, overall, more useful to me than Realm Works and for more things than Realm Works can do anyway. There are a few things RW does that I'd love to see in FG (being able to check off items the players have already done, for example) but overall RW is essentially too complicated and it's interface just isn't intuitive enough to have been all that useful to me even when trying to use it for the entire time I was running a Deadlands Noir game. (I could argue the interface of FG isn't all that intuitive, either, mind you, but in some ways the learning curve for it is still not as steep as it is for RW.)
That mainly leaves selling Pathfinder modules for Hero Lab as what I believe is the primary income stream for the company, at a guess. At this point I'm pretty sure that the settings files we have for SW just wouldn't be saleable for them. Meaning it would probably cost them more to bother setting them up on their store than what they would actually get from trying to sell them at all. That may be especially true since we are starting to get a community that is a little more savvy at building and sharing settings files which makes it tougher to prevent those files from getting out for "free" anyway.
Still, I am wondering if it might not be time to try and take a closer look at what can be done with Metacreator. HL is falling way behind despite my best efforts to drum interest here by making all of these data files (not to mention the efforts of the other data files authors!) Of course Metacreator hasn't really seen any updates their, either, in quite some time. Wild Card Creator showed promise but is more than a little.... lacking, and didn't deliver on it's promise of what it would be. The only other thing I know of out there is Savage Outfitter which seems to be focused more on asset management rather than character management, but I've not used it to find out. I can't tell much from their website on how customizable it is, however, and that is a pretty huge need for many using Savage Worlds, IMHO.
Overall I think out biggest hope here is that the reasons for the delay are because of massive new functionality being added. And by massive I mean things that the Sci-Fi Companion really tossed into the SWD rules mix such as building vechicles from base frames and adding modules to them on the fly. Same for cyberware and weapons mods and so on. Much like making magic items is to the Fantasy Companion but I'd argue that that kind of thing almost needs to be a core functionality available separate from the sci-fi companion itself... an easy way to make gear outside of the editor. I'm HOPING we'll see some of that kind of functionality along with seeing a bunch of the things from the requests thread being addressed and that maybe ironing out all the bugs from that is what is taking so long. Without that kind of leap forward I'm afraid I'll just continue to be disappointed in what we're getting with Hero Lab and strongly hoping to get something elsewhere that will finally fill the kind of niche we really need for a great, portable, character creation and management system. I will say my hopes are not very high, however.
As a further note these kinds of delays have pretty heavily eaten into my motivation for making new data files. Way back when I first made that HoE file that LoneWolf asked if I would let them host as an "official" data file it occurred to me that maybe, just maybe, if I put in the effort to make every official Pinnacle settings available that way we might see enough of an influx of new folks here to begin driving Hero Lab functionality and see a bit more traffic here on the Savage Worlds side. While I think we do have a bit more of the latter (there are certainly more folks active here on this forum now than there were all those years ago) the former hasn't seem to come about. I'm guessing the increase is just not ENOUGH of an increase. As it stands, though, I may do more files for HL for Pinnacle when they come out, or I may not. I've not even bothered looking at making files for The Sixth Gun and wouldn't even think about doing The Last Parsec without a Sci-Fi Companion in place, let alone Necessary Evil 2: Breakout without SPC2 in place, all things that in the past I would have already at least started on. If it were doing something more for Pinnacle, then it may be worth doing those for me, but just to put in the effort to support Hero Lab for what overall seems to be almost no return (they don't pay me for the files, nor do I need or want them to mind you)... I'll probably make any more files that I do only because it's something my local gaming group needs. I'll continue supporting the already made files, though, of course (well, unless some better alternative crops up). Overall though, I'm just pretty disheartened and disappointed with LoneWolf these days.