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Sci Fi Companion Question - Cyberware Grades

salcor

Well-known member
I am playing around with the Cyberware aspect of the Sci Fi companion file and it had the option of using the cyberware grade rules. How do I change the grade of the cyberware that I am installing? I am trying to make a character for a stopwatch high powered campaign.

Thanks,
Salcor
 
To do what you're after, you need to create multiple version of the cyberware by grade.

To see what it looks like, in the editor create a piece of cyberware and assign tag group="cybGrade" tag="1" to it (Gutterware). The editor is set up to assign this using that drop-down. There are codes 1-4 for the various grades. Then create a hero, and select Sci-Fi Companion, and also select Show Cyberware and Use Cyberware Grades. When you pull up the list of cyberware, you can see that new one listed under "Gutterware".
 
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No, the Sci-Fi Companion material doesn't use grades. I added that because I knew that Interface Zero 2.0 used it, and I know of several other cyberware settings that also use that idea. That's the reason I didn't build any math into it to figure cost or anything by grade. Each setting would use it's own formulas and I didn't want to bias it.
 
Is it possible to look at the files from Sci Fi companion in the editor? I am trying to see how you did things like the Attribute Increase cyberware which increases the die type a step.

Salcor
 
When you are in the Editor on the Cyberware tab just click on the "New (Copy)" button and you can select items from other files you have loaded. Any of the Companion files all are greyed out and will give you and error and you won't be able to modify or save them, but you can see everything that's in those entries and you can still copy and paste whatever you might want to play with into some other entry you create.
 
JBW,
Thanks for that as well. I was wondering how would I include cyberware grades in the setting files?

Salcor
 
Look at what CC says above; you do a setting (.user) file, do multiple copies of each piece of cyberware set by grade, then preclude the old, non-graded cyberware. Its going to be a little labor intensive, but there's no obvious way around that.
 
Paragon,

That is what I am working through at the moment. To take a break I started working on the Setting Tab. So on the setting tab, at the bottom is has boxes for using cyberware and robots and ultratech. I am assuming it is done this way so it does not require the players to select the science fiction companion in addition to the Interface Zero user file that I am working on. But I know that the cyberware grades was a set of rules added into the sci fi companion to support games like IZ. So I am wondering if there is a way to turn on the cyberware grades code with the settings just like there is with robots and ultratech. Sorry for all the questions, I am learning the system.

Salcor
 
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