In the Magic Item Compendium page 47 there is a Bladed Crossbow.
I'm trying to think of a script that can adjust the output to display both weapon type stats but I am unable to find a starting point.
Also on page 48 there is the Bowstaff too which has a similar split personality!
Any suggestions on how to allocate both the Ranged and Melee stats to the weapon without duplicating it in the editor one for each instance.
Here's the problem, when i've coded the Specific item and Gizmo bootstrapped wCrsHeavy and wBattleaxe to the weapon it only shows as melee on the character sheet and in the HL main program.This crossbow has an exceptionally strong stock, which is shaped so that you can grip and swing it as a melee weapon. You can use a bladed crossbow as either a +1 heavy crossbow for ranged attacks, or as a +1 battleaxe for melee attacks.
I'm trying to think of a script that can adjust the output to display both weapon type stats but I am unable to find a starting point.
Also on page 48 there is the Bowstaff too which has a similar split personality!
By activating a bowstaff you can change this +1/masterwork quarterstaff into a +1 longbow or back again. Each version performs like a regular magic weapon of its kind.
Any suggestions on how to allocate both the Ranged and Melee stats to the weapon without duplicating it in the editor one for each instance.
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