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Scaling Weapon Damage

pr1est

Member
I'm curious as to how I would make a weapon that has damage dice that scale with a characters level. I have a tried a few different ways but can't seem to get it to come out right.

So for example lets say I wanted to make a magical dagger that got more powerful with the character that wielded it.

Level 1 - 1d6

Level 5- 2d6

level 10 - 3d6

Is something like this possible?
 
I'm curious as to how I would make a weapon that has damage dice that scale with a characters level. I have a tried a few different ways but can't seem to get it to come out right.

So for example lets say I wanted to make a magical dagger that got more powerful with the character that wielded it.

Level 1 - 1d6

Level 5- 2d6

level 10 - 3d6

Is something like this possible?

Look at the scripting for the monk's unarmed strike class ability. I was just making a race that was like the monk for unarmed combat and I think you can do the same thing for a weapon.
 
That seems to work pretty well. Kinda odd though, the dice stepping skips certain ones like 5d6 and 7d6, which really screws the pooch for anything more powerful than 4d6 if I only want it to have d6's that is.
 
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