I wanted to create an artifact similar to the dragon orbs, but have the AC bonus scale with the users level instead of adding the dragon's full natural ac. I was trying something like:
If (hero.herofield(tLevel) >= 20 then
(focus.field[tACNatural].value = 20)
Elseif (hero.herofield(tLevel) >= 15 then
(focus.field[tACNatural].value = 15)
Elseif (hero.herofield(tLevel) >= 10 then
(focus.field[tACNatural].value = 10)
Elseif (hero.herofield(tLevel) >= 5 then
(focus.field[tACNatural].value = 5)
This doesn't work as desired. What am I missing?
Any help would be great.
Thanks,
Kal
If (hero.herofield(tLevel) >= 20 then
(focus.field[tACNatural].value = 20)
Elseif (hero.herofield(tLevel) >= 15 then
(focus.field[tACNatural].value = 15)
Elseif (hero.herofield(tLevel) >= 10 then
(focus.field[tACNatural].value = 10)
Elseif (hero.herofield(tLevel) >= 5 then
(focus.field[tACNatural].value = 5)
This doesn't work as desired. What am I missing?
Any help would be great.
Thanks,
Kal