• Please note: In an effort to ensure that all of our users feel welcome on our forums, we’ve updated our forum rules. You can review the updated rules here: http://forums.wolflair.com/showthread.php?t=5528.

    If a fellow Community member is not following the forum rules, please report the post by clicking the Report button (the red yield sign on the left) located on every post. This will notify the moderators directly. If you have any questions about these new rules, please contact support@wolflair.com.

    - The Lone Wolf Development Team

Saving Throws

Sendric

Well-known member
Is there a way to determine what bonuses a character receives from only the most recent class level? For instance, if I have a character who took three levels of Barbarian, then one level of Fighter, can I pull values from the level of fighter to determine the bonus to saving throws from that level only?

Alternatively, is there a field I can pull to determine the class's saving throw advancement rate?
 
I do it using math. I pull the base saving throw from the creature (this is rFort, rWill, and rRef I think on monsters, and I think it is a tag on classes), then I just calculate it from the number (on monsters) which is 1/2 HD + 2 for good saves and 1/3 HD on poor saves. Pretty easy to backwards engineer.
 
I do it using math. I pull the base saving throw from the creature (this is rFort, rWill, and rRef I think on monsters, and I think it is a tag on classes), then I just calculate it from the number (on monsters) which is 1/2 HD + 2 for good saves and 1/3 HD on poor saves. Pretty easy to backwards engineer.

Yea, I was just hoping there would be an easier way. Is there a way to pull the info for each class as to whether its good or poor? I'm working on an adjustment that's going to replace saving throw bonuses gained by various class levels with the appropriate epic bonuses. I was hoping to be able to either pull the info or at least be able to pull whether each bonus is good or poor. If not, then I think I could end up with a huge eval script.
 
Back
Top