SteelRat451
Member
I have searched the forum and help documents and have found little of use, so I start this thread...
I am coding prestige classes which have a non-standard save progressions for prestige classes, that is, it uses the save progressions for base classes. Not even sure where to start.
I get the impression (correct me if I'm wrong) that base saves are calculated by counting the levels of each class and plugging the result into the proper formula for high / low and base / prestige and totaling the results. This result ending up in svBase field for the proper save where other non-base bonuses are added. Not sure where this is done or, more importantly, how to alter it.
I suspect changing the tag ClassType.Prestige will cause other issues unless done specifically with regard to saving throws, assuming this is what triggers the distinction between base and prestige classes (editor bubble help implies it isn't).
Any help or direction would be appreciated.
I am coding prestige classes which have a non-standard save progressions for prestige classes, that is, it uses the save progressions for base classes. Not even sure where to start.
I get the impression (correct me if I'm wrong) that base saves are calculated by counting the levels of each class and plugging the result into the proper formula for high / low and base / prestige and totaling the results. This result ending up in svBase field for the proper save where other non-base bonuses are added. Not sure where this is done or, more importantly, how to alter it.
I suspect changing the tag ClassType.Prestige will cause other issues unless done specifically with regard to saving throws, assuming this is what triggers the distinction between base and prestige classes (editor bubble help implies it isn't).
Any help or direction would be appreciated.