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Run faster lifestyles?

Senko

Well-known member
I'd like to modify the run faster lifestyles so that the points only count towards cost (that is what you get for free) but you can add other things, anyone have any advice on how you could achieve this or would it involve heavy scripting? I ask because there's so much there that would be worth getting but the capacity is too low (things like public transportation for example or grid subscription costing 1 capacity 1/4 of a medium lifestyles points).
 
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I'm sorry, I'm not following what the differences would be between this and the normal lifestyle modifications.
 
The difference is that all the newer components e.g. garage, grid subscription, private room, upgrades to the core values and the like are purchased with a pool of points.

In the current version if we overspend on points for example purchasing two helicopter garages. It generates a red warning that we have overspent the capacity of that lifestyle.

What I'd like to set up instead of that is if we overspend the capacity rather than getting a warning we merely pay the difference. So if to use the above example. If I have a high lifestyle and purchase two helicopter garages it costs 8 points and a high lifestyle has a capacity of 6. So my costs for that lifestyle increase by 10% per point (others may want a different value). This would then make my lifestyle cost 12,000 instead of 10,000 per month. Of course if the item being purchased has a listed value you'd pay that instead.
 
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It won't be automatic (Hero Lab won't automatically recalculate the cost depending on the space used), but you could add a lifestyle mod that adds capacity instead of subtracting it (Hotel California has a script you can borrow for that), and then has a cost. Then, the user could add as many copies of that as they need in order to cover the capacity increase they want (or make it a mod with a rating, so that they add it once and then set the rating to set how much capacity increase they want).
 
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