By "change the type", do you mean change the stat-set that gets displayed for the unit in a script? That wasn't a situation we anticipated - are you needing to switch a unit from being a regular unit into being a "container"? Can you describe the circumstances in which you need to do this?
Colen, That is exactly what I am needing. Or I guess a way to define a type that displays stats in 1 area, but not in the other.
Here is the issue:
Unit is identified as Fire Warrior Team. This team is made up of Firewarriors, Possibly a Devilfish transport, and possibly drones or other models. Since they are all part of the team I was trying to define them that way in the tool so that it would be displayed such as:
Firewarrior Team
- Firwarriors, x10, stats, gear, etc....
- Shas'vre, x1, stats, gear, etc....
- Devilfish, x1, stats, gear etc...
The old way we did this was to have the team as the firewarriors and everything was a child under them, but that looked weird and sometimes caused issues.
Now the problem here is, for unit selection, most players like to see the stats for the main portion of the unit(for instance firewarriors in this case), but would not want them duplicated in the roster below or the printed roster as it sometimes can be taken as you have the models twice.
As a work around I added a prelink change to alter the 'teams' stats to 0s to help eliminate this confusion, but having them completely gone would be best. This is where I thought if it would be something that can be changed at selection I could just handle that way, such as in a pro/post link script area.
If you or Rob would like more information, let me know and maybe we can have a Skype call to discuss.
-John