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When creating a new caster class that seems to function similar to a cleric should I make new copies of the spell or can I just use the cleric spells?
How would I do this? ThanksOnce per day, per five levels in this class, the thaumaturge can cast a prepared summon monster of a level he can normally cast, as a free action. Monsters conjured this way must be of the following types.
So for the corruptions I decided to make each one a feat. I made the corruption a class ability. So now you will pick them like a fighter bonus feat every four levels. There is a rare roll that will make it a greater corruption so not sure how to do that as that is a different list of corruptions.
Is there a way to disallow ring use with a script? I looked at hand of glory script to add an extra slot so I was curious if you could change it to remove slots.
Seems to me you could make the Corruptions as Custom Abilities. Greater Corruptions could be a separate Custom Ability.
The problem is there is 20 different option for lesser and you only get 1 every 4 levels depending on what you roll on a d100. I don't know how to set it up so you get to choose one every 4 levels. My first thought was using a fight bonus feat type thing. I still have no idea how to even add that to the varient class so i just stuck to making all the corruptions until someone could answer questions to help me.Also some of the rolls force a greater corruption or no corruption or even two corruptions. I almost hate this class.
I'm getting an error on my Attic whisperer when I load the race.
Attempt to access non-existent child pick 'kKnowLocal' from script
Location: 'eval' script for Thing 'rAttcWhpr' (Eval Script '#1') near line 7
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Attempt to access non-existent child pick 'kKnowLocal' from script
Location: 'eval' script for Thing 'rAttcWhpr' (Eval Script '#1') near line 7
I also get Attic Whisperer: Skill points left to spend
Of course they error goes away when I select Knowledge local under additional skills. Is there anyway to force kKnowLocal to show up selected under the skills table to stop this?
No. Knowledge, Craft and Profession skills can be allocated skill points when you create a creature, but they have to be manually selected when you create the monster in a portfolio.
If you load it from the Encounter Builder (assuming there is a .stock file or associated .por file), it should already have these skills assigned.