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Rise of the Runelords Package

@Rone - hopefully you're still monitoring this thread.

I have no real beef with the organization of the realm. In the end, that's a choice that y'all had to make, and if the flexibility of RW has shown us anything it's that no two people's ideas of how to organize an adventure will be quite the same.

But, I can't seem to find the map for the first encounter, labeled "The Swallowtail Festival" in the pdf. Maybe I'm just missing it. If so, if someone could point me to it that would be great. If I'm not missing it, if it's really not there, then that makes me wonder what else is in the adventure that somehow didn't make it into the realm.

For $35 for the RW file on top of the $42 for the pdf, it seems to me like every bit of information in the pdf should be included somewhere in the RW file.
 
Maidhc O Casain, I am still monitoring. Everything written here is being seen and relayed for consideration.
 
Hi all! Sorry for the delay, the material had to be reviewed amidst getting prepped for Paizo Con.

That being said, I'd like to personally apologize for any issues you may have with Rise of the Runelords. We certainly never intended for users to be unhappy with it. We've now done a thorough review of the material and our team is working on getting it up to par with the other content right now. We will release an updated version as soon as that work is complete.
 
I don't think they can offer a refund for a digital product, there is no way for them to verify that you actually deleted it. It would be like asking Amazon to refund you for am item but you don't send it back.

His offer of deleting the RealmWorks account would possibly work but you could still run it in offline mode. But I suspect this option would not satisfy him regarding future purchases of HLO/HL.

I think your option of reporting issues and seeing the fixes would be the best route at this time.

I have not seen that module, but if the product digital or whatever does not meet the description or so, I would think that you can get your money back. (At least here). But that is not after the company had the option to fix the situation. How one is enforcing this right is another subject.
 
We certainly never intended for users to be unhappy with it. We've now done a thorough review of the material and our team is working on getting it up to par with the other content right now. We will release an updated version as soon as that work is complete.

Of course you didn't intend for us to be unhappy! That would make zero sense. And again, I'm quite happy with Rise of the Runelords - I just happened to notice that first map that's missing and wanted to point it out :). Y'all's readiness to make it even better is awesome.
 
I just happened to notice that first map that's missing and wanted to point it out :). Y'all's readiness to make it even better is awesome.

Damn, I didn't notice that, but then I am not using those maps for players - I have other tools for that.

FWIW - after seeing that there was the problem last night, I went through "book 1" as far as I can tell the only links that are wrong are the Foxglove Manor ones... The one thing I did notice is that its slow to open some topics - probably because of the size... Sandpoint in particular is very slow to open, and at times you have to click out of it and back into make it appear.

But it has saved me months of data entry, considering we start in 3 weeks time, and I only had up to end of book 2 entered manually.
 
We’ve made a variety of changes to the Rise of the Runelords realm today. Be sure to sync updates for improved organization!

The missing map should now be available and we apologize again for removing it from existence. We promise the offending party has had their gauntlet privileges removed. ;)
 
Well here's hoping that Sandpoint has also been changed.

BTW, downloading now at a blistering 70-100 KB/s.
You should get your servers looked at.

EDIT: Sandpoint pins are now functioning, thank you.
 
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You download the latest version (update) from the CM and then install over the top of your older one.

I am not sure if anybody else had the same problem but RW crashed at 27% when trying to import into the realm where it was...

Can't remember the error, something about an object not set.

I logged a crash report - but seems to be working ok into a fresh realm
 
I am not sure if anybody else had the same problem but RW crashed at 27% when trying to import into the realm where it was...

Can't remember the error, something about an object not set.

I logged a crash report - but seems to be working ok into a fresh realm

I have the exact same issue, it crashes at 27%. I had the system send a crash report, as well.
 
Had you made modifications to the material you imported? When I was actively working on Nibirium this was the sort of error we got if we tried to import over a modified realm.
 
Had you made modifications to the material you imported? When I was actively working on Nibirium this was the sort of error we got if we tried to import over a modified realm.

Actually yes I did... I remapped the foxglove manor map pins to the right locations.... didnt actually think of that.

I did select overwrite everything tho.
 
Actually yes I did... I remapped the foxglove manor map pins to the right locations.... didnt actually think of that.

I did select overwrite everything tho.

Back then that sort of thing would keep a new import from working. I know bug reports were submitted but it was during one of the dark eras of bug reporting/fixing.
 
If you haven't already done so and you're still experiencing crashes please submit a report to support@wolflair.com so the devs can be looking into the issue.

BJ, when the error occurs, there is a message asking if I want to send a "report" (I don't recall the exact verbiage) to Lone Wolf and whether or not I want to include my email address. Does this not constitute submitting a report?
 
BJ, when the error occurs, there is a message asking if I want to send a "report" (I don't recall the exact verbiage) to Lone Wolf and whether or not I want to include my email address. Does this not constitute submitting a report?
That's the crash dialog. It sends some debugging information, but isn't the same as opening a ticket via support@wolflair.com or the Realm Works Bug Report page. A ticket gives them a good way to track your issue and lets you work with them by, for example, giving them a copy of your local database.
 
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