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Reveal Map via Pins

Zaphod Beebledoc

Well-known member
It would be nice to be able to create a pin, then reveal an area of the map and link it to the pin.

Then the reveal status could be toggled.

Then large areas of the map could be revealed very quickly.
 
I like the concept of this but the trick will be matching the size of the map area (and what the visible scale is) to the pin. I suppose you could somehow just reveal a section and then have some way to pin that particular area but that sure seems complex to program. On the other hand, some of the stuff in RW also seems impossible to do to me so who knows what other miracles are possible.

+1
 
i would think if you predefined the selection after selecting the pin (theres another thread about doing that with a polygon tool, then the database would simply have to have a list of the pixels revealed and tie it to a pin. the only problem with this, is this could end up being quite a large table. so maybe in this case, it would be limited to squares, or circles, something that can be easily programatically defined?
 
i would think if you predefined the selection after selecting the pin (theres another thread about doing that with a polygon tool, then the database would simply have to have a list of the pixels revealed and tie it to a pin.

I would think that's the easiest way of doing it.

the only problem with this, is this could end up being quite a large table. so maybe in this case, it would be limited to squares, or circles, something that can be easily programatically defined?

I hadn't thought about the amount of data needed to remember this, but if, as you say mirtos, it was restricted to simple shapes, you could vastly reduce the data. Squares could be Start x,y to End x,y, and circles could be x,y Radius.
 
Actually, I'm an idiot. When I wrote this, I was busy at work. Even complex polygons wouldnt be that bad.

A polygon of 13 lines has 13 end points, so its 13 x,y cordinates, with an order of the drawing, in whatever table, and then the reveal can be saved.
 
+1 This would save a lot of time during the game. Also, it helps better ensure that I don't accidentally review too much through and uncareful selection during the game.
 
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