shatterjack
Active member
I'm implementing Snapping Turtle Stance from Path of War, which is a stance that allows you to retain your shield bonus to AC when making a shield bash, pretty much like the Improved Shield Bash feat.
However, even when I have the stance activated, HL still gives me validation errors when I try to equip the shield and its corresponding bash weapon. I figured that copy-pasting the eval script (including timing) from Improved Shield Bash would be a slam dunk for this, but it doesn't appear to be doing anything.
My eval script (Pre-levels, priority 500):
Any thoughts?
EDIT: For what it's worth, I do have other scripts to account for the stance's other effect. But at the moment I'm working with a stripped-down copy, which has only the script above.
However, even when I have the stance activated, HL still gives me validation errors when I try to equip the shield and its corresponding bash weapon. I figured that copy-pasting the eval script (including timing) from Improved Shield Bash would be a slam dunk for this, but it doesn't appear to be doing anything.
My eval script (Pre-levels, priority 500):
Code:
~ Don't do anything if the stance isn't activated (NOTE: Remarking this doesn't solve the problem)
doneif (field[abilActive].value = 0)
~ Add the ShldWepAC tag, which lets the hero keep their AC shield bonus when bashing
perform hero.assign[Hero.ShldWepAC]
Any thoughts?
EDIT: For what it's worth, I do have other scripts to account for the stance's other effect. But at the moment I'm working with a stripped-down copy, which has only the script above.