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Remove “Advances” from a system?

TCArknight

Well-known member
Remove “Advances” from a system?

Is there a list anywhere or suggestions on what needs to be removed from the sample files if the game system doesn’t use Advances?

In one of the systems I’m playing around with, the player simple spends XP to purchase any improvements to their character. I would still like to keep the ‘Lock to complete character creation’ function, since the maximum a particular skill level can be bought to is different after character creation stage.

Thoughts? Hints? :)
 
If they spend XP to purchase improvements, then why wouldn't you keep the advancement system?

Please explain more about how your system differs from existing systems.

There's even been systems like Dark Heresy I've reviewed and considered what would be needed to implement that in HL where the advancement system might be unlocked even before character creation ends, and simply used to add all of the character's abilities.
 
Is there a list anywhere or suggestions on what needs to be removed from the sample files if the game system doesn’t use Advances?

In one of the systems I’m playing around with, the player simple spends XP to purchase any improvements to their character. I would still like to keep the ‘Lock to complete character creation’ function, since the maximum a particular skill level can be bought to is different after character creation stage.

Thoughts? Hints? :)

Can't you just use a HideTab.advances tag to remove the tab without actually going through the long process of figuring out how to remove the mechanics? For a system like D&D that doesn't use spent xp on advances, you'd only have to hide the tab, which can be done from the actor.str by a script that does hero.assign[HideTab.advances]. Just make sure you add the tag in both the tags.1st file and on the advances tab in the <live> tag expression. It will literally take you five minutes to code this and get rid of the tab without deleting the mechanisms.
 
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