As a rather new to HL user and a DM working on a new campaign, RW looks like a very interesting tool. How ever in all my reading I see the one featir emisssing that would take HL/RW to the true level we want in an electronic frontier of PnP gaming.
Collaborative Function.
What I mean by this is, your a DM with HL and RW, all players run HL, you should be able to start a CF for all to connect to via a network connection. Within that you create and have tracking windows for the characters, initiatives, stats everything. No exporting, no importing, just dynamic interaction.
Imagine a combat initiative window tied to the HL dice roller which is tied to this, characters simply hit a button and init is generated and submitted via this, and a dynamic combat window is created on all CF screens, the DM does the same of the NPCs, and there you go. From this window, you can see initiatives, changing stats on characters from buffs, debuffs etc. DM can show the mobs as just "Mobs", or release info based on skills (ie knowledge checks on what the creature is, special abilties etc.)
No need for VTT, or have this connect to supported VTT system.
Everyone now sits around the gaming table with a laptop, every single one is net capable, you can create a PtP wireless network from DMs laptop, no need for routers and crap. This would seem to me, to be the next logical evolution.
This can also be used to share campaign content, have it available through this connection when ever that player is connected. Or that they can save maps/notes or what ever they have been shared saved locally for access any time, but attached to that character.
There have been and still are a lot of campaign tracking/running software, and character tools (though none as good as HL). Lone Wolf has the distinct advantage of not only having both (or soon), but the actual game system material from the publishers. The possibilities are endless.
I know its a tall order, but it would revolutionize the way we game, not to mention put LW light years a head of any competition I am aware of.
RealmWorks to me, matched with Hero Lab, like peas and carrots.
I am coming at this from this angle, because no amount of over the net features will ever change one thing for our gaming group, we meet every week at a location. The social and simple human element cannot be replaced with technology, but this same tech can create a connected, Collaborative campaign enviroment, which we play.
I know you have not even released RW, but now is the time for the idea to be laid as a seed, those seeds can often grow into mighty Oaks...or Treants as the case may be.
Collaborative Function.
What I mean by this is, your a DM with HL and RW, all players run HL, you should be able to start a CF for all to connect to via a network connection. Within that you create and have tracking windows for the characters, initiatives, stats everything. No exporting, no importing, just dynamic interaction.
Imagine a combat initiative window tied to the HL dice roller which is tied to this, characters simply hit a button and init is generated and submitted via this, and a dynamic combat window is created on all CF screens, the DM does the same of the NPCs, and there you go. From this window, you can see initiatives, changing stats on characters from buffs, debuffs etc. DM can show the mobs as just "Mobs", or release info based on skills (ie knowledge checks on what the creature is, special abilties etc.)
No need for VTT, or have this connect to supported VTT system.
Everyone now sits around the gaming table with a laptop, every single one is net capable, you can create a PtP wireless network from DMs laptop, no need for routers and crap. This would seem to me, to be the next logical evolution.
This can also be used to share campaign content, have it available through this connection when ever that player is connected. Or that they can save maps/notes or what ever they have been shared saved locally for access any time, but attached to that character.
There have been and still are a lot of campaign tracking/running software, and character tools (though none as good as HL). Lone Wolf has the distinct advantage of not only having both (or soon), but the actual game system material from the publishers. The possibilities are endless.
I know its a tall order, but it would revolutionize the way we game, not to mention put LW light years a head of any competition I am aware of.
RealmWorks to me, matched with Hero Lab, like peas and carrots.
I am coming at this from this angle, because no amount of over the net features will ever change one thing for our gaming group, we meet every week at a location. The social and simple human element cannot be replaced with technology, but this same tech can create a connected, Collaborative campaign enviroment, which we play.
I know you have not even released RW, but now is the time for the idea to be laid as a seed, those seeds can often grow into mighty Oaks...or Treants as the case may be.