We're posting on forums. ;)I've found that a very few people on forums can be quite vocal with their opinions, which tends to artificially skew the perceived truth if the wider audience isn't also considered.
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We're posting on forums. ;)I've found that a very few people on forums can be quite vocal with their opinions, which tends to artificially skew the perceived truth if the wider audience isn't also considered.
I've found that a very few people on forums can be quite vocal with their opinions, which tends to artificially skew the perceived truth if the wider audience isn't also considered.
But more importantly, the just sheer number of people who I game with and talk to on other forums with don't even consider this product because of what they consider a lack of that basic feature. Honestly, this was just my perception of things as I have been talking to people and seeing them now. However that is anecdotal evidence therefor is not as scientific as a survey... I guess my point is that people who were turning off by this one issue probably didn't participate in the survey and would otherwise be your customers.
Copyright was brought up in this discussion and I want to know how a program like Fantasy Grounds seems to have the same digital distribution deals with the same companies as Hero Lab so I assume RW as well, however please correct me if I'm wrong, yet are not breaking copyright law or losing their deals due to an easy export feature of everything from character sheets to rulesets.... So, I guess I'm asking if possible for a little clarification on how it's okay for them but not for RW and why if copyright is indeed the concern.
Your contention that PDFs are readily shared neglects to consider that publishers want the next solution to be an improvement – not the status quo.
[...] We experienced piracy ourselves shortly after the company got started. Almost 15 years ago, we found out the DRM we originally used within our Army Builder product had been hacked.
[...] This experience speaks to the general philosophy of many gamers in our industry – if they can get it for free, they will. Once we implemented a new DRM mechanism, our sales tripled, which clearly showed that people wanted the product and were willing to pay for it – but only if they couldn’t get it for free.
Before answering, I’m going to clarify the language used in this thread by differentiating between “copyright” and “intellectual property”. To be clear, I’m not an expert on this stuff (we have a lawyer on retainer to help us navigate the legal issues when necessary), but this clarification is important.
I’m going to use the term “intellectual property” (or IP), as it covers copyrights, trademarks, and other areas of concerns for most publishers.
- Copyright is the exclusive right to make copies, license, and otherwise exploit a literary, musical, or artistic work, whether printed, audio, video, etc.: works granted such right by law on or after January 1, 1978, are protected for the lifetime of the author or creator and for a period of 70 years after his or her death within the U.S.
- Intellectual Property is property that results from original creative thought, as patents, copyright material, and trademarks.
Your two questions appear to be the following:
I can speak to Hero Lab, as it’s our tool, but my answers likely apply to Fantasy Grounds as well. For the game systems for which we have a license, the publishers knew what users could export/print when we came to an agreement. They came to the same realization that many users have arrived at – Hero Lab does not replace the rulebooks. You could try to play Pathfinder (or another supported game system) with just Hero Lab and without the rulebooks, but you would be missing a lot of context and you wouldn’t truly understand the game or your character. Running a game with just Hero Lab would be even harder. That’s because Hero Lab is mainly game mechanics, and complements the rulebooks. Because of this, our publishing partners have licensed their intellectual property (specifically, the IP needed for character creation) so that we can use it in Hero Lab.
- Why can users export characters and character creation details (like spell/ability descriptions) from tools like Hero Lab and Fantasy Grounds if it’s a publisher’s IP?
- If publishers are fine with exporting characters and character creation details, why would they have a problem with exporting content through Realm Works?
Realm Works is very different from Hero Lab. Whereas Hero Lab is mostly game mechanics, the Realm Works Content Market will sell rules content, campaign worlds, adventures, and similar intellectual property. This material, if exported, could be used by some people in place of the official books because of the way it is presented and compiled – it’s essentially the entire book reorganized, augmented with things like plot diagrams and map pins, fully indexed, and extensively cross-linked.
As an example, we sell the Rise of the Runelords encounters through Hero Lab. These encounters include all of the monsters & NPCs present throughout the official Pathfinder Adventure Path. Someone could technically print all of the monsters & NPCs to PDF and put them on their website. However, they’re not that valuable by themselves, because you don’t know the story details (the context) behind their character sheets.
Now imagine we sold Rise of the Runelords in Realm Works, and that we had some sort of print to PDF feature. While it might not be organized the same way as the official PDF or printed book, suddenly someone could print the Rise of the Runelords story, put it on their website, and anyone could grab it for free. You can imagine that Paizo (the publisher behind Pathfinder) would not be very pleased with us, especially since they’re still selling Rise of the Runelords. Angering one of our partner companies would not be a good business move for us.
I hope this makes it clear that the content exported or printed from Hero Lab is fundamentally different from the content that could potentially be exported or printed from Realm Works, and so it really cannot be compared.
Yep, stupid people doing stupid things means we all suffer for it. Its funny how nature doesn't seem to have this same rule. If your "stupid" your lunch.*sigh* This is why we can't have nice things ...
## Here Here and Agreed! Like Eightbitz, HL has migrated across multiple laptop upgrades at my table as well. And while their has been the occasional bump in the road for incompatibilities of *.user files, the licensing has NEVER been an issue. In fact if everything else were to operate as seamlessly there would be a lot less to post about............... I've done many rebuilds and license transfers since I've purchased Hero Lab, and I've never been left out in the cold. Sometimes, I've had to wait a day or two, but that was the worst of it.
Well saidWhen publishers look for improvements, I only hope they keep in mind a balance between protecting their IP and respecting their customer base. I know this isn't on you guys. It's just a general comment.
My view as well.I'll give the content market a chance. Once. And if it's too restrictive on how I can use the content I have paid for, I won't buy any more............
Nothing prevents it. Azomboid, it is not LWD task to police "less than honest" people on there nefarious ways, that is simply unrealistic. As a small company LWD would be prudent in identifying those that use their product in such ways and hand them over to the owners of that IP and their armies of lawyers. Just as Piazo, Drivethru RPG, and many others already do via the watermarks and other warning mechanisms they put into place.............So, I guess it's been said before but what stops them from simply using other methods... screenshot the module... type it out... stuff that we know already happens on cases with our favorite games.
............ Frankly it does not function as it was said it wasn't intended to do as a VTT... so it's another whole program I need open during the game. (that's just me ofcourse sorry bit of a rant)
And there is nothing saying that RW (LWD) may not take that approach. IT is dependent on the owner of the IP as well. You can't judge LWD on their methods approach until seen, that is simply unreasonable........ It has the entire core book but when you go to read about an item it says refer to page so and so for description.... This method has been openly used on the official FFG (a parent company) forums for a long time now.
Spot on Vargr... remember azomboid, (and any that support his perspective) LWD is not the owner of the IP in this case.Well, basically it comes down to the owners of the data. LWD can't do much more than suggest solutions and hope they and the owner can find a compromise that they are both happy with. LWD is of course bound by the agreement they make with the owner.
So basically we should petition the owner of our favourite game/world/movie to allow a huge degree of sharing of their content in RW - and not LWD.
I want just my data to be fully accessible and so on. Bought stuff - don't care![]()
So, I guess my question is two fold about the last point. One. Will the marketplace have the ability to share character sheets and other mechanics information... ie npc's and the like with a refer to pg# in book so and so to share? So, not taking from the book but simply filling out the free published online character sheet with references to the book.
Secondly, is there anyway to just give us the ability to export certain features... Places (w/maps) and characters (w/maps) but not give us the ability to export stuff like story events and timelines... that would at least let the people who run parrellel games with friends and share resources start at least building a community in the non supported games. Again, I'd like to thank you for the frank and honest discussion of this issue.
Yes. As long as the contents of the characters are well within the bounds of commonly held views on fair use, there won't be any problems. Including references to page numbers in rulebooks is generally considered to be fair use, so that shouldn't be an issue.
That gets extremely difficult. Why? Because the views of PublisherA won't necessarily match the views of PublisherB regarding what is/isn't acceptable. In addition, for a game like Star Wars, the contents of certain maps may actually be closely held IP, while others aren't. Then there's the blurring that can arise between what's a map and what's a picture. You could easily include a picture of Han Solo within a smart image. So if we made maps always safe to share, it could readily be abused by someone who tried to work around the framework we put into place.
The bottom line is that each distinct element may or may not be considered IP, whether it's story, timeline, picture, map, or whatever. That makes the entire subject of sharing material very murky, and different publishers will often have different views on what is/isn't reasonable to share - with Disney generally being one of the more stringent. As I indicated above, it all boils down what is generally considered to be fair use. Anything that ventures outside that "safe zone" will run the risk of receiving a take-down notice from the publisher, which we would be obliged to honor.
For more information on fair use, which is itself a somewhat grey area of law with regards to interpretation, I recommend starting with a Google search. There are numerous thoughts on the subject from qualified legal sources that will probably be very enlightening. The question of what is/isn't fair use is not one we'll be actively getting involved in, but we will absolutely be responsive when a publisher claims use of their IP falls outside of fair use. So it's best that you and anyone else interested in the subject understand it before running afoul of it.
Important Note: For anyone worried about the ability to run a private game for their gaming group with Realm Works, that should never be a problem. The intent of the publisher when selling RPG material is that the GM be able to share that information with his players. So entering and revealing content to players over the course of a game is perfectly legitimate - it's what are already expected to do today. The issue arises when IP is shared beyond the scope of a gaming group. That's what @azomboid is seeking for us to support, and that's where we will side with the publisher by honoring any take-down notice we receive if users overstep the limits of what the publisher considers acceptable.