Someone who appears in a module or adventure is as much a part of the world as anyone else. Why would you think otherwise? In fact if I am running some module then I go out of my way to have a few of those NPCs turn up before or after where feasible to make things feel more like a 'living' world.
This is simple, World NPCs that are above the module or adventure were in my world almanac, such as every merchant and regualer townsfoilk, powerful NPCs as Lords, Barons, etc. Some are in adventures yes, those were found in my world almanac, even if they "first appeared" in an adventure.
However I did not want to popluate my world almanac with NPCs that were going to be dead after the first module, or better yet the first fight. In the first Chapter, I have three subchapters, and in subchapter one I have about 3 dozen NPCs....None of which will be alive after play, or so few I can have easily gone in as they survived and move them to the world almanac. Why flood your world almanac with corpses? This is the awesomeness of somenthing like RW, which relates to what your saying; Once an adventure is done, the left over NPCs can be then migrated to the world almanac, which is exactly the way I was planning to handle it. Even better, for Pathfinder/D&D buying a module probably fleshes out a part of the world with little info in the campaign setting, when you buy and import it it could have asked if you want to import all the new world info to the world almanac, but keep the "story adventure" in its own almanac.
A better way to exolain why I did what I did is this:
You do not pay an extra $40 on top of the $10 a module cost, because you were "rebuying" the world every time, or when you bought the world at $500 because it included 50 modules of which 10 you wanted.
From day 1 in RPGs; rule sets (articles), Campaign settings (world almanac) are seperated from the adventures (story almanac(s)) as far as I am aware, even back when I bought basic edition D&D it came with one little adventure, the rest I had to buy seperately. I also am pretty sure a lot of NPCs in the adventures were dead after the adventure. Take my beloved Pathfinder, I first bought the CRB, then the Inner Sea Guide, Then and adventure, all different books, different purchases.
Same goes for the RW market place, I am 100% sure that buying Pathfinder, The Campaign settings AND any adventures will all be seperate purchases. same as every other RPG medium.
All I was doing was using the default view that was provided from release. What annoyed me, wasn't that I thought my way was the best, or better, or even the way anyone else did it, it was simply that the DEFAULT WAY from day 1 was changed with out warning, with out choice, it was forced. Same way as if you woke up and suddenyl found your car had to be driven on the oppsoite side like a british car, with out warning, with out choice, you were just forced. It is not like you cannot adjust or deal, its just the idea that Toyota would come and change the car you bought and paid for, with out any prior knowledge or warning.
The custom view is totally cool, and now that I am playing with it, its value is huge, no question. But as my last post stated, it isn't the change so much as I was taken by complete surprise by some fundamentally massive change in how I
must now use RW. Why I asked in future, a warning post with some screenies and explanations and hints and tips on how it will bring greatnes would not only have helped me, but others too, possibly allowing people to reorg in anticipation of this change.