@karpomatic: The biggest delay has been due to wanting to get this thing right. We're doing stuff with Realm Works that nobody has done before. So we've been getting lots of great feedback from the pilot testing team on what we've missed and how we could do things better. We've made some major changes to the product based on that feedback. This process takes big chunks of time - much bigger than we anticipated - but the net result is a vastly better product in the end.
@karpomatic: At this point, all we have is "best guesses" regarding pricing. There are still major unknowns associated with server performance, bandwidth needs, and storage requirements - unknowns that significantly impact pricing. Those details should become clearer over the upcoming months, but we don't expect to know anything definitive until 2nd quarter.
@mirtos: Kickstarter makes most sense for our situation. If we don't succeed in the Kickstarter, Realm Works will still be rolling out in July - just without some cool features we really want to include. The reason for the Kickstarter is to pack in more features than our current staffing budget allows. To accomplish that objective, we need to hire additional staff. If only raise a small amount, we won't be able to hire somebody, so it won't actually accelerate anything. We really need to hit a minimum goal to make the extra hire and add the extra features. Based on that, Kickstarter works well. It also has the greatest visibility in the gaming community, so that's another feather in its cap for our purposes.
Hope this helps! And thanks for your patience!!