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Ravenwing Command squad problem

  • Thread starter Thread starter demandred at skrill.org
  • Start date Start date
D

demandred at skrill.org

Guest
One fine day in the middle of the night, Fallenhunter
<fallenhunter@neo.rr.com> got up to write:

>I was just using army builder to whip up a quick 2000 point ravenwing
>army.
>
>I noticed that your not allowing command squad speeders to take any
>wargear if upgraded to techmarine, medic standard etc.
>
>This is very wrong, what good would it do to upgrade them (or even
>have a command squad) if this is the case. The codex states that the
>characters in question may take any upgrades allowed from the codex
>list. Granted, weapons are not allowed, but how about auspex, signum,
>chapter/company banners, DA special banners, iron halos etc. Which
>are not weapons and WILL work for them. Also stuff like the medkit
>and other medic thingy that adds victory points at the end of the
>battle. There is a borderline case, the servo arm, which is not
>listed as a weapon, and thus should be allowed, but gives the speeder
>1 attack in close combat, so some people have disallowed it. (I know,
>big time argument, I modeled it recently).

Hmm... fair enough. The reason I didn't originally give them the stuff
was because I thought "What sort of things can they get? Well,
Apothecaries can let one save in the squad be re=rolled every turn. That
doesn't apply to Land Speeders. Fine, I'll not give any of them the
equipment."

I'll add it back into the next version.

--
'Not Colin' McAlister | License to Skrill
Email: demandred@skrill.org | Visit http://www.skrill.org/ today!
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I was just using army builder to whip up a quick 2000 point ravenwing
army.

I noticed that your not allowing command squad speeders to take any
wargear if upgraded to techmarine, medic standard etc.

This is very wrong, what good would it do to upgrade them (or even
have a command squad) if this is the case. The codex states that the
characters in question may take any upgrades allowed from the codex
list. Granted, weapons are not allowed, but how about auspex, signum,
chapter/company banners, DA special banners, iron halos etc. Which
are not weapons and WILL work for them. Also stuff like the medkit
and other medic thingy that adds victory points at the end of the
battle. There is a borderline case, the servo arm, which is not
listed as a weapon, and thus should be allowed, but gives the speeder
1 attack in close combat, so some people have disallowed it. (I know,
big time argument, I modeled it recently).

Just something that needs to be addressed. If your worried about how
the rules are supposed to be, I suggest emailing Tim, I dont think he
posts here, but he does post on 40k_fantatics@yahoogroups.com.


Thanks,

Raving Dark Angels fan...

Fallenhunter
"They know you have the information they want, question is when will they find you."
Overheard at a bar in the Corbia sector.


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>
> Hmm... fair enough. The reason I didn't originally give them the stuff
> was because I thought "What sort of things can they get? Well,
> Apothecaries can let one save in the squad be re=rolled every turn.
> That doesn't apply to Land Speeders. Fine, I'll not give any of them
> the equipment."

(It does apply, they can reroll their jinks save)

>
> I'll add it back into the next version.

Thank You!



Fallenhunter
"They know you have the information they want, question is when will they find you."
Overheard at a bar in the Corbia sector.


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> Hmm... fair enough. The reason I didn't originally give them the stuff
> was because I thought "What sort of things can they get? Well,
> Apothecaries can let one save in the squad be re=rolled every turn. That
> doesn't apply to Land Speeders. Fine, I'll not give any of them the
> equipment."

Dont forget that Ravenwing have a 6+ 'jink' save :-)


Jimi

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