D
demandred at skrill.org
Guest
One fine day in the middle of the night, Fallenhunter
<fallenhunter@neo.rr.com> got up to write:
>I was just using army builder to whip up a quick 2000 point ravenwing
>army.
>
>I noticed that your not allowing command squad speeders to take any
>wargear if upgraded to techmarine, medic standard etc.
>
>This is very wrong, what good would it do to upgrade them (or even
>have a command squad) if this is the case. The codex states that the
>characters in question may take any upgrades allowed from the codex
>list. Granted, weapons are not allowed, but how about auspex, signum,
>chapter/company banners, DA special banners, iron halos etc. Which
>are not weapons and WILL work for them. Also stuff like the medkit
>and other medic thingy that adds victory points at the end of the
>battle. There is a borderline case, the servo arm, which is not
>listed as a weapon, and thus should be allowed, but gives the speeder
>1 attack in close combat, so some people have disallowed it. (I know,
>big time argument, I modeled it recently).
Hmm... fair enough. The reason I didn't originally give them the stuff
was because I thought "What sort of things can they get? Well,
Apothecaries can let one save in the squad be re=rolled every turn. That
doesn't apply to Land Speeders. Fine, I'll not give any of them the
equipment."
I'll add it back into the next version.
--
'Not Colin' McAlister | License to Skrill
Email: demandred@skrill.org | Visit http://www.skrill.org/ today!
-----------------------------+------------------------------------
"Dovie'andi se tovya sagain" - Robert Jordan's Wheel Of Time
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<fallenhunter@neo.rr.com> got up to write:
>I was just using army builder to whip up a quick 2000 point ravenwing
>army.
>
>I noticed that your not allowing command squad speeders to take any
>wargear if upgraded to techmarine, medic standard etc.
>
>This is very wrong, what good would it do to upgrade them (or even
>have a command squad) if this is the case. The codex states that the
>characters in question may take any upgrades allowed from the codex
>list. Granted, weapons are not allowed, but how about auspex, signum,
>chapter/company banners, DA special banners, iron halos etc. Which
>are not weapons and WILL work for them. Also stuff like the medkit
>and other medic thingy that adds victory points at the end of the
>battle. There is a borderline case, the servo arm, which is not
>listed as a weapon, and thus should be allowed, but gives the speeder
>1 attack in close combat, so some people have disallowed it. (I know,
>big time argument, I modeled it recently).
Hmm... fair enough. The reason I didn't originally give them the stuff
was because I thought "What sort of things can they get? Well,
Apothecaries can let one save in the squad be re=rolled every turn. That
doesn't apply to Land Speeders. Fine, I'll not give any of them the
equipment."
I'll add it back into the next version.
--
'Not Colin' McAlister | License to Skrill
Email: demandred@skrill.org | Visit http://www.skrill.org/ today!
-----------------------------+------------------------------------
"Dovie'andi se tovya sagain" - Robert Jordan's Wheel Of Time
------------------------ Yahoo! Groups Sponsor ---------------------~-~>
eGroups is now Yahoo! Groups
Click here for more details
http://us.click.yahoo.com/kWP7PD/pYNCAA/4ihDAA/AANVlB/TM
---------------------------------------------------------------------_->