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Ranged Attack Options

mirtos

Well-known member
There was a question back in 2007 about having a "rapid shot" output in the character sheet.

Has anything come of that?
 
I have a working version. I replaced Rapid Shot with my own version that has the Show in Charges List? checkbox checked, and Charge Effect 1 field with the word "Active". Then I included the following code.

<<Post-Levels (Users) 10000>>
Code:
~ If we're not selected, get out now.
doneif (field[hIsOn1].value = 0)

~ Add extra attack and apply rapid shot penalty.
foreach pick in hero from BaseWep where "thingid.w? & wCategory.Range?"
  if (eachpick.tagis[Helper.ExtraHigh] = 0) then
    eachpick.field[wAttack].value -= 2
    perform eachpick.assign[Helper.ExtraHigh]
  endif
nexteach

Unfortunately, there is on small problem. You have some weapons that are both melee and ranged weapons, and you have to remember that Rapid Shot doesn't apply when they are used in melee. It is one of the reasons I've called for the wAttRanged and wDamRanged fields to be made active on weapons.
 
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