I am trying to create a race with a few racial traits that either add a specific "normal" trait (the ones added in the feat menu). However I haven't found a way besides bootstrapping to assign a "normal" trait to a character.
The issue I ran into when bootstrapping the "normal" trait to the racial trait. Was that while this works for the initial setup. When creating and selecting an alternative racial trait. It would keep the "normal" trait from the initial racial trait and add the alternative racial traits ability.
So I wondered if it is possible to assign "normal" traits through the eval scripts and if so how?
Besides this I also wondered if it is possible to mark a "normal" category as taken. For example can I let a racial trait take away the ability to take a "normal" region trait?
The issue I ran into when bootstrapping the "normal" trait to the racial trait. Was that while this works for the initial setup. When creating and selecting an alternative racial trait. It would keep the "normal" trait from the initial racial trait and add the alternative racial traits ability.
So I wondered if it is possible to assign "normal" traits through the eval scripts and if so how?
Besides this I also wondered if it is possible to mark a "normal" category as taken. For example can I let a racial trait take away the ability to take a "normal" region trait?