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Racial trait and "normal" trait interaction

Togainu

Well-known member
I am trying to create a race with a few racial traits that either add a specific "normal" trait (the ones added in the feat menu). However I haven't found a way besides bootstrapping to assign a "normal" trait to a character.

The issue I ran into when bootstrapping the "normal" trait to the racial trait. Was that while this works for the initial setup. When creating and selecting an alternative racial trait. It would keep the "normal" trait from the initial racial trait and add the alternative racial traits ability.

So I wondered if it is possible to assign "normal" traits through the eval scripts and if so how?

Besides this I also wondered if it is possible to mark a "normal" category as taken. For example can I let a racial trait take away the ability to take a "normal" region trait?
 
'Traits' are assigned to the hero, and are not really a part of the 'race'. If this is a special ability your race has, it should be created as such, as opposed to bootstrapping in a 'Trait'.
 
Well the thing is I am recreating the human race. To also auto obtain the initial 2 traits that take up the campaign and the region slot.

So what I am trying to do is having a custom racial trait or racial special to auto assign the normal traits. Oh and before I forget this part. These traits shouldn't be counted towards the total number of traits allowed.
 
Can you instead add +1 to the number of traits a character can select, and then add an eval rule requiring that the user add one of the traits that qualify? Then the user will select the additional trait in the normal traits list.
 
That would be of course possible Mathias. I just kinda wanted to automate the process for the players as much as possible. So if there is a way to accomplish it. It would be nice otherwise I will just go the route you suggested.
 
What you can do is place a Bootstrap condition on the "trait" that is bootstrapped to the Racial Special. So that when the Racial Special gets replaced the bootstrap of the "trait" does not happen.

So this is one nice feature of GitHub is I can get to all my source from work. :)

So follow this LINK to see a Racial Special setup for Ultimate Psionics. You can see it has two bootstrap conditions. "!" means 'NOT'. So it is saying "Not" Psionic Class and "NOT" Ability Replaced.

So all you want is this at First/2000:
Code:
!AbReplace.XXXXXXXXX
Where XXXXXXXX is the Unique ID of your Racial Special.

Please note once you start working with Bootstrap Conditions "Test Now!" will often give you strange results. Your really need to do a "CTRL-R" to totally restart HL.
 
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