All,
I've scoured the forum and I can't seem to find an example to look at for what I'm trying to do. Basically I'm trying to create a new race with a racial special that gives them a +2 to perception. I can easily do that one if I keep it simple, but what I'm trying to do is make this one conditional. I want it to only apply the +2 to perception if the character is not wearing any armor above the waist, or if the character is wearing one or more specific armor(s) that I have created in the editor. However, if they are wearing any of the "out of the box" armors that are in system then I do not want the +2 racial bonus to their perception applied. Does anyone know how I'd go about writing the conditional statement to do that within the eval script for the racial special ability I've created? Any help would be greatly appreciated. I've been trying to make this work for a few hours now and I just can't figure it out. Thanks in advance.
Mike
I've scoured the forum and I can't seem to find an example to look at for what I'm trying to do. Basically I'm trying to create a new race with a racial special that gives them a +2 to perception. I can easily do that one if I keep it simple, but what I'm trying to do is make this one conditional. I want it to only apply the +2 to perception if the character is not wearing any armor above the waist, or if the character is wearing one or more specific armor(s) that I have created in the editor. However, if they are wearing any of the "out of the box" armors that are in system then I do not want the +2 racial bonus to their perception applied. Does anyone know how I'd go about writing the conditional statement to do that within the eval script for the racial special ability I've created? Any help would be greatly appreciated. I've been trying to make this work for a few hours now and I just can't figure it out. Thanks in advance.
Mike